It works as a melee map, however I do consider this to be of approval quality.
When you create a melee map, pretty much the only 2 things you need to worry about are terrain visuals and terrain balance.
> As a general rule, I should not be able to clearly see where your texture brush strokes are.
> Another general rule; try not to have repeating doodads of the exact same variation.
And even if these things were not an issue, the map is overall very basic; with no outstanding visual theme or overall plan to it.
- Moved to too simple.
When you create a melee map, pretty much the only 2 things you need to worry about are terrain visuals and terrain balance.
> As a general rule, I should not be able to clearly see where your texture brush strokes are.
> Another general rule; try not to have repeating doodads of the exact same variation.
And even if these things were not an issue, the map is overall very basic; with no outstanding visual theme or overall plan to it.
- Moved to too simple.