- Joined
- Jul 6, 2009
- Messages
- 889
Well, I am currently in progress of coding a map engine which includes triggered ranged attacks, triggered spells, triggered things. Basically, it's a triggered map.
I'm making great use of Kenny's Projectile system. So I can do a lot of things, you really ought to check out the testmap he has, it's amazing.
So because I love the system, and love things that move, I decided to make a map (long time ago, but that was concept only) and is in need of a good genre. I intended hero arena, but I'm bored of those. Then it was CTF, but then I decided no. I could do some survival map where you are teamed up with other players and must defend against this greater computer force, who knows.
I myself like short-games, I hate RPG games where you save/load, I hate long games in general. I hate slow-paced games, I hate games where units are slow to move around, I hate maps where nothing is done well, and I especially dislike LOAPs. I also dislike a whole lot of things, I'm very picky.
Presently I can work on this "map" as it's only coding the engine stuff. Although most of the time may be directed to Pudge Wars as Kenny seems to be MIA from Warcraft III due to education stuffzz![Frown :( :(](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Anyways, any ideas? With consideration that I'm going to fully vJass it up, and a lot of things that can be accomplished..... ... not really, I suck at JASS. Anyways, just think things like Time Slowing, Projectile Reflection, and stuff like that.
Thanks :3
I'm making great use of Kenny's Projectile system. So I can do a lot of things, you really ought to check out the testmap he has, it's amazing.
So because I love the system, and love things that move, I decided to make a map (long time ago, but that was concept only) and is in need of a good genre. I intended hero arena, but I'm bored of those. Then it was CTF, but then I decided no. I could do some survival map where you are teamed up with other players and must defend against this greater computer force, who knows.
I myself like short-games, I hate RPG games where you save/load, I hate long games in general. I hate slow-paced games, I hate games where units are slow to move around, I hate maps where nothing is done well, and I especially dislike LOAPs. I also dislike a whole lot of things, I'm very picky.
Presently I can work on this "map" as it's only coding the engine stuff. Although most of the time may be directed to Pudge Wars as Kenny seems to be MIA from Warcraft III due to education stuffzz
Anyways, any ideas? With consideration that I'm going to fully vJass it up, and a lot of things that can be accomplished..... ... not really, I suck at JASS. Anyways, just think things like Time Slowing, Projectile Reflection, and stuff like that.
Thanks :3