- Joined
- Sep 10, 2004
- Messages
- 12
-A steampunk world of goblin engineering, where Goblins compete with ingenius robotic creations to defeat enemies, and earn fame and glory.
[/cornyintro]
The map is in very alpha stage, very little is complete so far.
Basically, there is 2 main areas of the game: The Junkyard, and The Arena.
-> Players will ravage through the junkyard looking for scraps and shiny things to make their creations from, and after some time limit(or some other condition), the players will face their creations against each other in tournament style game play. The winner (and possibly runner up) will earn prizes of money, scraps, weapons, gear, etc. Then all the players will return to the junkyard, and update and rethink their creations. Number of arena sessions till the winner is determined will like be determined by the creator.
-> I want to include endless strategies and robot variations for intense replay value. The chassis, weapons, and endless supplements can be crafted and put together in different ways for different results.
Here is the main problem with this map: I can't think of any ways to make the Junkyard phases of the game compelling and interesting. My current ideas are to make creep encounters that you must defeat to gather parts, but I can't really think of any ways to make that exciting or strategic. Who wants to walk around fighting boring creeps? I don't..
Suggestions of any type are needed and greatly appreciated. I think this idea could be amazing fun is executed properly, but I'm gonna need some help and support.
Thanks in advance, and I'll keep you updated!
[/cornyintro]
The map is in very alpha stage, very little is complete so far.
Basically, there is 2 main areas of the game: The Junkyard, and The Arena.
-> Players will ravage through the junkyard looking for scraps and shiny things to make their creations from, and after some time limit(or some other condition), the players will face their creations against each other in tournament style game play. The winner (and possibly runner up) will earn prizes of money, scraps, weapons, gear, etc. Then all the players will return to the junkyard, and update and rethink their creations. Number of arena sessions till the winner is determined will like be determined by the creator.
-> I want to include endless strategies and robot variations for intense replay value. The chassis, weapons, and endless supplements can be crafted and put together in different ways for different results.
Here is the main problem with this map: I can't think of any ways to make the Junkyard phases of the game compelling and interesting. My current ideas are to make creep encounters that you must defeat to gather parts, but I can't really think of any ways to make that exciting or strategic. Who wants to walk around fighting boring creeps? I don't..
Suggestions of any type are needed and greatly appreciated. I think this idea could be amazing fun is executed properly, but I'm gonna need some help and support.
Thanks in advance, and I'll keep you updated!