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Jeopardy of the Horde v3.2

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You are Thrall, Warchief of the Horde. For many years, your people have been at war with the tyrant humans. Seeking freedom, your mind is indulged with a vision of leading the Horde to the unknown continent of Kalimdor.

Will journeying to Kalimdor allow the Horde to finally live in peace? Find out as you play through the second of Turnro’s series of alternate Warcraft 3 campaigns with Blizzard-like maps and fun gameplay
!





Features

14 maps, including 11 Chapters and 3 Interludes
Lead the Horde through their struggle for freedom as they venture to make their home in the untamed and savage lands of Kalimdor

Numerous Heroes to Play
Gain the allegiance of powerful heroes, including Rokhan the Shadow Hunter, Rexxar the Beastmaster, and Drak’thul the Stormreaver Warlock

New Hero Abilities
Cast several new custom spells, from Thrall’s Earthbind Totem spell to Samuro’s Dash ability

Choose your Own Missions
From facing vicious Fel Orcs to dim-witted Ogres, you will be given the choice during the campaign which missions to accomplish

New Background Music throughout Campaign

Variable Difficulty Levels, and much more!

Screenshots

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Legendary Items

Find all 10 legendary items while playing Jeopardy of the Horde in Hard difficulty:

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Lordaeron Grand Battlesword
Increases the attack damage of the Hero by 10 when worn. Attacks also have a 20% chance to deal 2 times their normal damage.
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Goldfeathered Staff
Increases the mana capacity of the Hero by 150 and Intelligence by 6 when carried.
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Thorns Armor
Increases the Hero's armor by 5. Also gives nearby friendly units a damage shield, which deals 10% of an enemy unit's attack damage back to it.
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Crown of Fallen Kings
Increases the Strength of the Hero by 10 when worn. Also causes attacks against the wearer to miss 15% of the time.
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Demon Cleaver
Increases the attack damage of the Hero by 15 when carried. Also grants friendly nearby melee units life stealing attacks which take 15% of the damage they deal and convert it into life.
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Stonemaul Bonecrusher
Increases the attack damage of the Hero by 15 when worn. Also gives a 15% chance to stun the enemy.
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Storm Boots
Increases the Hero's Agility by 12 when worn. Also engulfs the Hero in a shield of lightning, which deals 10 damage per second to nearby enemy land units.
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Gem of Rejuvenation
Increases the Hero's hit point regeneration by 5 hit points per second. Also reduces Magic damage dealt to the Hero by 33%.
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Granite Necklace
Increases the hit points of the Hero by 300 and mana by 250 when worn.
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Ring of the Elder Moon
Increases the Hero's armor by 10 and Strength, Intelligence, and Agility of the Hero by 5 when worn.


Change Log

NOTE: Many changes were made in this version, and so only the most important are noted. In addition, all previous version notes from earlier updates have not been kept track of.

- Major terrain changes in all chapters
- Dialogues in all maps have been completely rewritten
- Cinematics in all chapters have been redone
- All the maps with an Ashenvale tile-set have been completely remade. This includes the 1st Interlude, and Chapters 9 and 10
- Cairne is no longer a playable hero in Chapter 2
- Araj the Summoner is now a hero-type unit
- New items can be found by killing creeps
- Quest changes in all chapters. In addition, new quests have been added into several chapters
- This campaign can now be played through in two difficulty settings: Normal and Hard
- The following spell changes have been made:

THRALL
- Far Sight has been replaced with Earthbind Totem. This ability allows Thrall to place a totem on the ground which decreases the movement and attack speed of nearby enemy units

GROM HELLSCREAM
- Mirror Images and Critical Strike have been removed.
- Grom now has two new abilities: Frenzy (increases attack and movement speed for a short time) and Cleave (gives a percent chance to stun an enemy unit and deal additional damage)

REXXAR
- Storm Bolt has been replaced with Summon Hawk

DREK’THAR
- Shadow Strike has been replaced with Far Sight

SAMURO
- Samuro now possesses the following spells:
- Dash – Allows the Bladesmaster to dash through enemy units, dealing damage to all he passes
- Mirror Image
- Battle Wary – Gives a percent chance to dodge an attack and deal additional damage
- Mortal Strike – A powerful once-off attack which can be used to deal large damage to a single non-hero unit

DRAK’THUL
- Monsoon now increases damage dealt with each level. In addition, the spell’s icon has been changed
- Soul Burn and Firebolt have been removed
- The Warlock can now cast Incinerate and Summon Voidwalker


- Fixed a few spelling/grammar errors
- Fixed a problem in Chapter 2 when the centaurs would attack during a cinematic
- Fixed a bug in Chapter 2 where Cairne would drop the Phat Lewt
- Fixed a problem in all cinematics where Thrall's Earthbind Totem would slow down enemy units
- Hints are now shown when new items are gained from completing Stop the Blight in Chapter 3 and Destroy the Demon Gate in Chapter 5
- Fixed a problem where Samuro would use Dash and disappear
- Thrall's Earthbind Totem ability hotkey has been changed to resolve hotkey conflicts
- Samuro's Mortal Strike ability damage dealt has been changed from 850 to 800
- Engineer Gazlowe's model has been changed to the Goblin Tinker
- The Skeleton King in Chapter 5 no longer has Resistant Skin in Normal version. However, his health has been slightly increased
- The Town Portal hint in Chapter 8 has been changed to alert the player at the beginning of the chapter
- Fixed a problem in Chapter 9 where having heroes loaded into a Zeppelin before a cinematic commences would permanently pause the hero
- Fixed a problem in Chapter 10 where Azgalor's Doom Guards would walk off without him


- Fixed a bug in Chapter 1 where skipping the second last cinematic would disable the player from completing the chapter
- Another Centaur spawning point has been added during the Protect Bloodhoof Village Quest in Chapter 2
- Minor to moderate dialogue changes in all chapters
- Additional cinematics and/or in-game dialogues have been added into Chapters 3, 4, 5, 7, 9, & 10
- In Chapter 4, the quest that requires the player to defend Santron has been changed: The player must now defend the town from 4 separate Night Elf waves
- In Chapter 4, the Find the Survivors Quest has been slightly modified for story-line reasons
- In Chapter 5 (both Fel Orc and Ogre), the player now starts off with an Altar of Storms
- The Tower doodads protecting Santron in Chapters 4 & 8 have been replaced with actual Towers, which attack nearby hostile units
- In Chapter 5 (Fel Orc Attack), Grom’s warriors now attack the player until he is saved
- In Chapter 5 (Fel Orc Attack), the difficulty of destroying the Fel Orcs’ Fortress has been slightly reduced in Normal Version
- In Chapter 5 (The Problem with Ogres), the boss fight with Kor’gall has been completely remade: it now represents a proper duel between Thrall and Kor’gall. If Thrall dies, the player loses the chapter
- The Tiny Great Hall and Orb of Lightning items are no longer available for purchase from the Voodoo Lounge in Chapter 5 (The Problem with Ogres)
- Fixed an issue where the Quilboars summoned by Rexxar were unable to cast Frenzy
- The Demolishers have been removed in Chapter 7. Instead, the player now gains additional summoned undead units at certain points during the mission. This also aligns with the changes done to the main quest objectives for the chapter
- Spell Breakers can no longer use Control Magic in Chapter 7 in Normal Version
- In Chapter 7, the player now gains Vials of Mana for completing the optional quest The Mystical Fountain. However, the fountain no longer restores the mana of nearby units
- Araj now automatically starts with the Staff of Reanimation. This item is permanent for him and cannot be sold or dropped
- Zeppelins can no longer be hired from the Goblin Laboratory from completing the Quest “The Alternative Path” in Chapter 9. In addition, certain areas of the map have been masked to prevent the Zeppelins from flying everywhere
- The Trees blocking the terrain in Chapter 9 are no longer invulnerable
- The item Frostguard now allows melee Heroes to attack ranged units
- Fixed an issue in Chapter 10 where the Goblin Merchant would not sell any items to the player
- Fixed a bug which made key Heroes disappear during a cinematic if the player uses Town Portal just before the cinematic commences
- Fixed an issue that allowed Samuro to either disappear or relocate himself in a cinematic if the player uses Dash just before the cinematic commences
- The Doom Guards protecting Azgalor in Chapter 10 have been buffed. In addition, Azgalor’s Reign of Chaos ability now summons more Infernos from the sky in both difficulty levels
- The Demon Gates in Chapter 10 are now protected by a Mini Boss


– Fixed a problem in Chapter 4 where a particular Night Elf wave would stay idle when attacking Santron
- Decreased the amount of Infernos Azgalor can summon in Chapter 10 in Normal Version
- Decreased the attacking and movement speed reduction given to enemy units from Thrall’s Earthbind Totem by 5% for all levels for attack damage, and 10% for all levels for movement speed
- In Chapter 5 (The Problem with Ogres), Kor’gall will regain all his mana in the final part of the boss fight if the player has acquired Rexxar and is playing Hard Version. This allows Kor’gall to make use of all of his abilities (whereas before he only had limited mana, disallowing him to cast all of his spells)
- In Chapter 5 (Fel Orc Attack), the mini boss Gogonnash has had his health and damage increased
- Araj is now classified as an undead unit. This allows him to be healed with the Death Coil ability possessed by Death Revenants
- The damage dealt by all demon units in Chapter 10 have been increased on Hard difficulty


- The entire campaign has been polished. This includes, but not limited to, changes to terrain, cinematics, story, and in-game events
- A new interlude has been added titled 'Conflicts of the Past'. This interlude plays after completing Chapter 2
- The hotkeys for units, buildings, spell, etc, have been changed around the QWER composition. However, most of these hotkeys will have no effect on the game if Custom Hotkeys are enabled through the user’s profile
- New items have been added throughout the campaign. Some of these are legendary items, which can only be found on Hard difficulty
- Added new custom music throughout cinematics and gameplay
- Fixed a problem with the AI where waves sent to attack the player would retreat back to base once they had killed a single unit/structure
- The player will now lose the current mission if they use the 'WhosYourDaddy' cheat on Hard difficulty
- All appropriate buffs will now be removed from all units during cinematics
- Pressing the spacebar will now bring the player to quest-specific locations on the map
- Fixed a bug where using Animate Dead would allow creeps/enemy units to drop the same item more than once
- Fixed a bug in Chapter 5 'The Problem with Ogres' where the player could acquire Rexxar after losing the quest to save him
- Fixed a bug in Chapter 6 where the Goblins during the optional quest would stop moving
- Only Arcane Towers will now possess the Magic Sentry ability on Hard difficulty in Chapter 1
- AI friendly players can no longer be attacked by the player throughout the campaign
- Resolved multiple issues with the Orcish Horde AI player in Chapter 10
- Increased the mana cost of Grom's Frenzy ability to 75 mana
- Samuro's Dash ability now deals more damage across all levels
- Samuro's Mortal Strike ability can now damage enemy Heroes. In addition, the mana cost of this spell has increased to 150
- Increased the damage dealt by Drak’thul’s Monsoon ability from 20/30/40 damage per level to 20/35/50
- Gazlowe will now always appear in Chapter 9, regardless whether or not the player completes his optional quest in Chapter 6
- Searinal in Chapter 4 now possesses Spell Immunity
- Items can now be purchased from the Voodoo Lounge in Santron in Chapter 4
- Increased the hit points and damage of Santron Towers in Chapters 4 and 8
- Neutral units can now be hired from the Goblin Observatory in Chapter 8
- Replaced the Potions of Lesser Invulnerability with Potions of Anti-Magic at the Goblin Merchants in Chapters 9 & 10
- Zeppelins can now be hired again once the 'Alternative Route' quest is completed in Chapter 9
- Re-added the food limit hint in Chapter 5 'The Problem with Ogres'
- Renamed Chapter 3 from "Competition for the Horde" to "Remnants of the Scourge"
- Renamed Chapter 10 from “Azgalor’s Return” to “Destiny of the Horde”
- Jarod Shadowsong in Chapter 10 has been renamed to Wrathbringer for story reasons
- The Fel Orcs in Chapter 5 'Fel Orc Attack' now train new units
- The Ogres in Chapter 5 'The Problem with Ogres' now train Ogre Stone Throwers
- The Earth Totem unit Thrall can summon now has a portrait
- The abilities Frenzy, Forkerd Lightning, Raise Dead and Tornado now have new icons
- Added unique models for all potion/scroll items
- Tyrande Whisperwind now has a new model
- Shandris and Night Elf Glaive Throwers now have new skins


- Fixed the tooltip description for Drek'Thar's Forked Lightning ability
- The player will now correctly lose Chapter 9 if all of their buildings are destroyed
- Fixed a bug in Chapter 4 where Scrolls of Town Portal would cause the player's heroes to teleport at the start of cinematics
- Fixed a bug in Chapter 6 where Samuro's Dash ability would cost no mana on level 2. In addition, this spell has had its mana cost reverted to 70 throughout the campaign
- Enemy heroes in Chapter 7 no longer possess Potions of Greater Healing on hard difficulty. Instead, they have items that permanently increase their health
- Satyr Hellcallers and Shadowstalkers can now attack air units in Chapters 9 & 10
- Fixed a bug in Chapter 10 where the AI Peons would not rebuild Great Halls when they are destroyed
- Fixed a bug in Chapter 10 where the light blue Night Elves would not send their first attack wave on hard difficulty
- Reduced the cooldown of Azgalor's Reign of Chaos ability in Chapter 10 on hard difficulty


MAIN CHANGES
- Hero, unit, building and spell stats no longer change depending on the player's Warcraft 3 version
- Updated all cinematics for widescreen support
- Optional Heroes can now be summoned from the Altar of Storms in missions where the player controls a base. In most cases, this means that the player will no longer automatically start off with optional Heroes at the beginning of the map. This change applies to the following Heroes:
- Grom Hellscream
- Rexxar
- Rokhan
- Drak'thul​

HERO CHANGES
- Reduced the area of effect range of Earthbind Totem from 800 to 600
- Drek'Thar now has a new ability: Earth Shield, which increases the armor and hit point regeneration rate of a friendly unit
- Removed Brilliance Aura from Drek'Thar
- Reduced Cairne's collision size from 48 to 32, as well as increased his base movement speed from 250 to 270
- Reduced the damage of Samuro's Mortal Strike from 750 to 500
- Increased the base movement speed of Araj the Summoner from 240 to 270
- Fixed a bug where the player could summon more than one Misha

GENERAL CHANGES/IMPROVEMENTS
- Fixed a bug in Chapter 1 where the player's units will freeze after unloading them from the boat at the end of the mission
- Changed the armor type of all Human buildings to Heavy armor in Chapter 1
- Peons are no longer available to train in Chapter 2. Instead, the player will receive all their structures after completing 'The Lost Cargo' quest
- Potion of Restoration removed from 'The Stolen Artifact' quest in Chapter 2
- Player starts off with 500 additional gold in Chapter 3
- Cured fountains in Chapter 3 now provide health or mana regeneration
- Nearby enemies must now be killed before corrupted fountains can be claimed in Chapter 3
- Removed the Fountain near the Centaur Khan in Chapter 3, reducing the number of fountains from 5 to 4
- Renamed the undead AI players in Chapter 3 to have distinct names
- The path to the purple and green Undead bases in Chapter 3 are no longer blocked off by trees
- The path to Rokhan in Chapter 3 is once again blocked off by trees
- Removed the Fountain of Health in Chapter 4
- Replaced the rescuable Kodo Beast with a Grunt in Chapter 4 due to trigger conflicts with units affected by Devour
- Removed the Orb of Lightning from the Voodoo Lounge in Chapter 4
- Lowered the starting level of Drek'Thar in Chapters 4, 5a and 8
- Increased the hit points of Fel Orc Berserkers from 535 to 600
- Players will no longer lose the mission in Chapter 5b at Korgall's Arena. Instead, the arena will reset and the player must try again
- The outpost now has a Stronghold instead of a Great Hall in Chapter 5b
- Troll Batriders are no longer available to train in Chapter 5b
- Fixed a bug in Chapter 6 where the player is not able to complete 'The Goblins' optional quest
- Gazlowe now has additional items to allow him to tank better in Chapter 6
- The fountain in Chapter 7 will now restore both health and mana once the 'Mystical Fountain' quest is completed
- Fixed a bug in Chapter 7 where items on the ground would permanantly disappear after a cinematic plays
- Summoned undead humans by the player in Chapter 7 now have +3 weapon and armor upgrades
- Removed the Vials of Mana item in Chapter 7
- The 'Protect Santron' quest in Chapter 8 has been changed so that the player must now defend the city for 12 minutes
- Updated the Death to the Invaders to list the bases that need to be destroyed in Chapter 8
- Replaced the Fountain of Health with a Fountain of Mana in Chapter 8
- Player now starts off with an Altar of Storms in Chapter 9
- Added additional enemy Heroes to the Night Elven bases in Chapter 9
- The trees to the final Night Elf base in Chapter 9 are now invulnerable
- Reinforced Defenses is now automatically researched on Hard difficulty in Chapter 10
- Slightly changed the items for purchase at the Goblin Merchant in Chapters 9 & 10
- Scrolls of Restoration have been replaced by Scrolls of Healing at the Voodoo Lounge in Chapter 10
- Replaced the Fountain of Power with a Fountain of Health in Chapter 10
- Azgalor is now immune to magic in Chapter 10
- Fixed a bug in Chapter 10 where the player would not lose the mission if all of their buildings were destroyed
- Rebalanced the enemy AI in Chapters 3, 5a, 7, 8, 9 & 10 on Hard difficulty
- Removed the damage and hit points increase for enemy players in Chapters 9 & 10
- Reset the hotkey for the Build command back to B
- Changed the hotkey for upgrading the Great Hall/Stronghold to Z
- Command hotkeys (such as Build, Attack, etc) can now be overwritten by the player's custom hotkey settings
- Updated Tyrande's model to the same used in Malfurion's Quest
- Made slight background music changes across the campaign
- Unique models have now been given to Potions of Invisibility, Scrolls of the Beast and Scrolls of Resurrection
- Items are no longer dropped by destroying creep buildings
- Runes are now color coordinated, making them easier to identify for the player
- Made numerous item changes throughout the campaign

Other Campaigns in Turnro’s Warcraft 3 Series
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Important Notes
- It is highly recommended that you update Warcraft 3 to the latest patch version before playing Jeopardy of the Horde. The download to this patch can be found here: Patching Classic Games
- The normal background music of Warcraft 3 has been replaced with better music. Be sure to enable music through your profile as it is an integral part of the campaign experience
- If you use the ‘WhosYourDaddy’ cheat while playing Jeopardy of the Horde on Hard difficulty, you will automatically lose the mission
- There is a known bug on Mac computers where the game will crash when certain custom items/units are selected. While I have tested this campaign to ensure this doesn’t happen, please notify me if you encounter this problem
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STORY, MAP DESIGN AND DEVELOPMENT: Turnro

MODELS
Grey Knight
kangyun
JetFangInferno
Mc!
Ket
EviL_BuddhA
epsilon
Sellenisko
Hexus
Kitabatake
the_firefalcon
PROXY
Shyster
Kirym
Zap


SKINS
Glitzage
Daenar7


ICONS
Blizzard Entertainment
NFWar
-BerZeKeR-
Naro
PeeKay
The_Silent
GooS
BLazeKraze
kola


MUSIC AND SOUND
Blizzard Entertainment
Matt Holle (Battle Realms)
Benjamin Bartlett (Walking with Beasts soundtrack)
Henry Beckett and Keith Zizza (Zeus: Master of Olympus soundtrack)


Special Thanks:
Fallen Angel Boy
Rence Kristoff
Flour
Forsaken
slake
CaoSong
Perke
LOTP




Like my content? Donate above and help support me to continue to make great Warcraft 3 campaigns


Keywords:
Horde, Orc, Troll, Tauren, Thrall, Kalimdor, Santron, Drek'Thar, Cairne, Samuro, Araj, Rokhan, Rexxar, Grom, Hellscream, Drak'thul.
Contents

Jeopardy of the Horde v3.2 (Campaign)

Reviews
18:35, 5th Feb 2010 ap0calypse: Approved

bql

bql

Level 1
Joined
Mar 9, 2016
Messages
4
That is correct. Chapter 5 actually counts as two maps, the only difference being that you can only select one of these. There are 11 playable maps, yet you can only play through 10 of these each time you play.
Oh right, my bad. Great work btw, playing Your other campaigns now.
 
Level 3
Joined
Dec 30, 2015
Messages
36
Turnro,I don't know if someone said that,but in the last phase,the reconstruction of the watch towers it's strange and don't makes sense,because when they are destroyed,for an example,in the principal base of the orks,they build them near of the ork's "town hall";why that happens?:huh:(I think it's only the watch towers).

I think that have a another problem,but I don't remenber,I think it was in a phase that unlock a drek thul,I think,that Thrall need to kill some monsters for him,a gate that don't open in the same phase and the tress protecting the night elves base can be easily destroyed by thrall in the same phase.


But you producted a very nice campaing:grin:,I'm waiting for the next campaing about malfurion being complete and solve all the bugs.:infl_thumbs_up:
 
Last edited:
Level 31
Joined
Dec 8, 2009
Messages
1,330
Turnro,I don't know if someone said that,but in the last phase,the reconstruction of the watch towers it's strange and don't makes sense,because when they are destroyed,for an example,in the principal base of the orks,they build them near of the ork's "town hall";why that happens?:huh:(I think it's only the watch towers).

I think that have a another problem,but I don't remenber,I think it was in a phase that unlock a drek thul,I think,that Thrall need to kill some monsters for him,a gate that don't open in the same phase and the tress protecting the night elves base can be easily destroyed by thrall in the same phase.

But you producted a very nice campaing:grin:,I'm waiting for the next campaing about malfurion being complete and solve all the bugs.:infl_thumbs_up:

The watch towers get rebuild elsewhere? That was one of the fixes I did in a recent patch in July. I'll be sure to look into this.

I'm not sure what you mean by a gate that doesn't open. Are you having trouble figuring out how to unlock it? Also, the trees to the night elves can be destroy as an alternate route (though it will take ages to clear a path). It didn't make sense to me to make those trees invulnerable, but I will consider it.
 
Level 3
Joined
Dec 30, 2015
Messages
36
The watch towers get rebuild elsewhere? That was one of the fixes I did in a recent patch in July. I'll be sure to look into this.

I'm not sure what you mean by a gate that doesn't open. Are you having trouble figuring out how to unlock it? Also, the trees to the night elves can be destroy as an alternate route (though it will take ages to clear a path). It didn't make sense to me to make those trees invulnerable, but I will consider it.

I'm sorry to write in a confuse way,but about the tower,I had the problem one year ago, and I saw a video recently on YouTube that had the same problem ,so I remenbered and said here.
And about the gate that doesn't open, I am not sure, because the problem was a year ago that I saw it.And about the trees, I think they could be invulnerable.

AND ANOTHER QUESTION: ARE YOU THINKING TO FIX BUGS FROM "JEOPARDY OF THE HORDE"?(Because I'm thinking to play without bugs after the new atualization of the legendary items)
 
Last edited:
Level 4
Joined
Aug 5, 2016
Messages
93
hey Turnro, i'm only suggesting it for my own opinion during the chapter 7 can i have the same number of units like in chapter 6 before meeting araj and also in the crossing paths can u put some more items like mana capacity items or some new items that can add attributes because when i try to assault the humans the priest is dispelling all of araj summoned units and its really hard to assault those humans. oh and BTY could you not make the trees in chapter 9 invulnerable because that is one of the easiest trick i discovered, I use the ult of thrall and drekthar to clear out the trees then create some distractions so that samuro can destroy the gate and go immediate to the circle. thx

oh and I almost forgot can't wait for the malfurion's quest to be updated are u also updating the highborne??
 
Level 31
Joined
Dec 8, 2009
Messages
1,330
I'm sorry to write in a confuse way,but about the tower,I had the problem one year ago, and I saw a video recently on YouTube that had the same problem ,so I remenbered and said here.
And about the gate that doesn't open, I am not sure, because the problem was a year ago that I saw it.And about the trees, I think they could be invulnerable.

AND ANOTHER QUESTION: ARE YOU THINKING TO FIX BUGS FROM "JEOPARDY OF THE HORDE"?(Because I'm thinking to play without bugs after the new atualization of the legendary items)

Okay, your post makes more sense now. I believe both problems have been fixed since you last played, so feel free to play Jeopardy of the Horde again :)


hey Turnro, i'm only suggesting it for my own opinion during the chapter 7 can i have the same number of units like in chapter 6 before meeting araj and also in the crossing paths can u put some more items like mana capacity items or some new items that can add attributes because when i try to assault the humans the priest is dispelling all of araj summoned units and its really hard to assault those humans. oh and BTY could you not make the trees in chapter 9 invulnerable because that is one of the easiest trick i discovered, I use the ult of thrall and drekthar to clear out the trees then create some distractions so that samuro can destroy the gate and go immediate to the circle. thx

oh and I almost forgot can't wait for the malfurion's quest to be updated are u also updating the highborne??

I plan to reduce the overall difficulty of those chapters so it will be easier to battle the humans. I'm more concentrated on Malfurion's Quest at the moment, but it should be out soon. Thanks for the tip about the trees too, I'll make them invulnerable.

As for Malfurion's Quest, I'm updating both stroy lines in parallel, so you should expect to hear about the highborne story soon :)
 
Level 2
Joined
Sep 19, 2015
Messages
13
I plan to reduce the overall difficulty of those chapters so it will be easier to battle the humans. I'm more concentrated on Malfurion's Quest at the moment, but it should be out soon. Thanks for the tip about the trees too, I'll make them invulnerable.

As for Malfurion's Quest, I'm updating both stroy lines in parallel, so you should expect to hear about the highborne story soon :)

If you do decide to do so Turnro, please leave the original difficulty as the hard mode, because IMO the Araj quests were perfect; you had to be disciplined and selective about every choice you made, small mistakes actually accumulated and punished you as you advanced (aka you were fucked for the last few fights), and even when you were careful from the get-go, some clashes you just wouldn't be prepared for the first time, which meant that you had to suffer some restarts until you found the right composition/approach. Which, for me, is what a 'hard mode' campaign should be; you shouldn't be completing it the first time, but instead struggling to find imaginative ways to make it work!
 
Level 3
Joined
Dec 30, 2015
Messages
36
If you do decide to do so Turnro, please leave the original difficulty as the hard mode, because IMO the Araj quests were perfect; you had to be disciplined and selective about every choice you made, small mistakes actually accumulated and punished you as you advanced (aka you were fucked for the last few fights), and even when you were careful from the get-go, some clashes you just wouldn't be prepared for the first time, which meant that you had to suffer some restarts until you found the right composition/approach. Which, for me, is what a 'hard mode' campaign should be; you shouldn't be completing it the first time, but instead struggling to find imaginative ways to make it work!
Interesting observation.:week:,I have not thought about it.
 
Level 4
Joined
Aug 5, 2016
Messages
93
you can found the Lordaeron grand battle sword at the crates protected by a sorcerer near the 2 ships and the stonemaul bonecrusher is found at the center base of the ogres
 
Level 3
Joined
Dec 30, 2015
Messages
36
I know that exist the chance to chooce between two phases,one with fel orks(I think) and another with ogres. So,what about the two legendary items in the two phases?
 
Level 3
Joined
Dec 30, 2015
Messages
36
Mainly me. I do sometimes have other people test my maps, though not as frequently as I would like.
Oh,that's bad. With more people testing your maps, could be produced much more faster.
Your map worked perfectly,the only two problems that I had, you fixed,so, I'm waiting for some updates:).
But,you test then many times or one time and wait others opinion?
 
Last edited:
Level 31
Joined
Dec 8, 2009
Messages
1,330
Oh,that's bad. With more people testing your maps, could be produced much more faster.
Your map worked perfectly,the only two problems that I had, you fixed,so, I'm waiting for some updates:).
But,you test then many times or one time and wait others opinion?

I test them until I feel that they are ready to be played by other people. Having other test maps unfortunately doesn't save time, but it does give me an opportunity to see what others think and if the maps require further tuning.
 
Level 3
Joined
Dec 30, 2015
Messages
36
I test them until I feel that they are ready to be played by other people. Having other test maps unfortunately doesn't save time, but it does give me an opportunity to see what others think and if the maps require further tuning.
Your maps,for me, are perfect,with no kind of problem.:)
Will you put voices in the characters in your campaings like you done in adventures of rowan the wise?
 
Level 3
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Dec 30, 2015
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Turnro,when I was playing your campaing again,I noticed that some of the dialogues of the warriors and heroes didn't appeared.o_O
(I don't remenber all the phases,but it appeared in a chapter which samuro find araj,the necromencer. And I haven't played all the campaing yet)
 
Level 31
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Turnro,when I was playing your campaing again,I noticed that some of the dialogues of the warriors and heroes didn't appeared.o_O
(I don't remenber all the phases,but it appeared in a chapter which samuro find araj,the necromencer. And I haven't played all the campaing yet)

When you mean dialogues, do you mean the text doesn't appear or something else?
 
Level 3
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Messages
36
When you mean dialogues, do you mean the text doesn't appear or something else?
Yes,the text doesn't appear,but the heroes animation for the dialogue appear.

And something VERY strange is happening with me recently,when,in the last chapter,I tried to destroy all the night elves bases before pick up the gold mines.But when I pick up the gold mines,the workers just only construct "town halls":confused:2:confused:2! So I tried returning to some saves that I done on the chapter,and the same thing ocurred!:eekani:
 
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Level 3
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Dec 30, 2015
Messages
36
And another thing,the peons doesn't reconstruct the destroyed constructions near of the tree gold mines of a misson!
o_O
But I finished the mission.The new end(cinematic) for the 'destiny of(for) the horde' was very good!:)
 
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Level 2
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Feb 2, 2015
Messages
22
so yeah i completed first mission no legendary items the only items i can think about that near status of legendary is item you get wioth steal section of the map where grom windwalk to barn and kill the crates but taht only give you item that gives you 50 healt and that items is not part of legendary item screen

either im blind or didnt look hard enough but i looked for that damm item near 3 hours now
 
Level 4
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Aug 5, 2016
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93
so yeah i completed first mission no legendary items the only items i can think about that near status of legendary is item you get wioth steal section of the map where grom windwalk to barn and kill the crates but taht only give you item that gives you 50 healt and that items is not part of legendary item screen

either im blind or didnt look hard enough but i looked for that damm item near 3 hours now
the legendary item on the 1st chapter can be found at the 2 ships one of the crates guarded by a sorcerrer
 
Level 2
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Mar 14, 2016
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12
Nice Campaign, I really like the Custom Baackground Music. I suggest you to add more custom model or texture so the campaign don't look too plain.
 
Level 10
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Feb 21, 2015
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363
guys, which is more better? the fel orcs mission or the ogres mission?
i chose the fel orcs mission to save hellscream and get the demon cleaver.
what do you get if you choose ogres bonus mission??
 
Level 11
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Jul 29, 2014
Messages
328
guys, which is more better? the fel orcs mission or the ogres mission?
i chose the fel orcs mission to save hellscream and get the demon cleaver.
what do you get if you choose ogres bonus mission??

You get the chance to save Rexxar and the best item you can find in the Ogre level is Crown of the Kings. I personally liked the Fel Orc mission more than the Ogre one, because it's more exciting and Grom is stronger than Rexxar, plus you can get a legendary item which is pretty much useful than the regular item you get from the Ogre mission.
 
Level 8
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You get the chance to save Rexxar and the best item you can find in the Ogre level is Crown of the Kings. I personally liked the Fel Orc mission more than the Ogre one, because it's more exciting and Grom is stronger than Rexxar, plus you can get a legendary item which is pretty much useful than the regular item you get from the Ogre mission.
I wish we could deal with the Fel Orcs and Ogres at the same time. :c
 
Level 4
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Well actually there is also a legendary item in the ogre mission too and that is stonemaul bonecrusher before you face korgal try to destroy the ogre base that is where the legendary item is. But i prefer the fel orc mission grom is stronger than rexxar
 
Level 10
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Well actually there is also a legendary item in the ogre mission too and that is stonemaul bonecrusher before you face korgal try to destroy the ogre base that is where the legendary item is. But i prefer the fel orc mission grom is stronger than rexxar
yep. both contains legendary items. i personally finished joepardy of the horde twice, and each time finishing fel orcs mission. i don't know, but maybe the fel orcs corruption lefts a scar in my heart and i always must go and cleanse the corruption hahhahahahhah but really, grom hellscream's character is both admirable and scary, from power addiction to sacrificing himself for his people...i will always remember this hero
 
Level 11
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yep. both contains legendary items. i personally finished joepardy of the horde twice, and each time finishing fel orcs mission. i don't know, but maybe the fel orcs corruption lefts a scar in my heart and i always must go and cleanse the corruption hahhahahahhah but really, grom hellscream's character is both admirable and scary, from power addiction to sacrificing himself for his people...i will always remember this hero
Grom didn't sacrifice himself in this campaign. Don't displace Turnro's campaign with the original Warcraft lore. :rolleyes:
 
Level 14
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A 2nd blademazter hero and a legendary that gives 15% lifesteal to your melee heavy army and huge cast of heros....

Rexxar needs an equally op legendary. His character and his reward is garbage by comparison. Not choosing fel orcs is the wrong path imo
 
Level 11
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328
A 2nd blademazter hero and a legendary that gives 15% lifesteal to your melee heavy army and huge cast of heros....

Rexxar needs an equally op legendary. His character and his reward is garbage by comparison. Not choosing fel orcs is the wrong path imo
I remember I chose the Ogre level first time I've played this campaign... huge mistake :D
 
Level 10
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Feb 21, 2015
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363
Grom didn't sacrifice himself in this campaign. Don't displace Turnro's campaign with the original Warcraft lore. :rolleyes:
lol i know that. I've played all 4 campaigns of his. totally different story, but i was just saying. he also makes you deal with the orc corruption if you want. that's my point here
 
Level 8
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Apr 14, 2011
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463
Hey guys, maybe a tip for Chapter 8 I'm trying with Grom this time and gosh, with Rexxar this chapter wasn't too hard D:
 
Level 10
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363
Hey guys, maybe a tip for Chapter 8 I'm trying with Grom this time and gosh, with Rexxar this chapter wasn't too hard D:
Its really hard, you'll find yourself low in gold as the game progresses. Just keep defending, and every time you get attacked, quickly go and kill some of the demons in the east, till you find the demon artifact in a hill to the south-east. You can keep going to the north-east to find the pitlord which will drop a legendary item after being killed that gives you a lifesteal aura (if you are playing in hard difficulty, of course). After you take the demon artifact to the well, Grom's base will be yours. Now, you can be offensive. Make a big army and destroy the enemy.
Just a reminder, once you destroy all the fel orc bases, and the Main stronghold remains. You will get attacked by two big red dragons every time that comes from the main stronghold. So make sure to make a big army and attack as soon as possible after this.
 
Level 8
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Its really hard, you'll find yourself low in gold as the game progresses. Just keep defending, and every time you get attacked, quickly go and kill some of the demons in the east, till you find the demon artifact in a hill to the south-east. You can keep going to the north-east to find the pitlord which will drop a legendary item after being killed that gives you a lifesteal aura (if you are playing in hard difficulty, of course). After you take the demon artifact to the well, Grom's base will be yours. Now, you can be offensive. Make a big army and destroy the enemy.
Just a reminder, once you destroy all the fel orc bases, and the Main stronghold remains. You will get attacked by two big red dragons every time that comes from the main stronghold. So make sure to make a big army and attack as soon as possible after this.
Thanks for your tip, I'll consider next time I play that chapter, but I was talking about Chapter 8 and what you described is Chapter 5.
 
Level 10
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Feb 21, 2015
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Thanks for your tip, I'll consider next time I play that chapter, but I was talking about Chapter 8 and what you described is Chapter 5.
oh I'm sorry. I remember now the chapter you mentioned. Ok, i beat it in hard difficulty. But it was very hard as well...You need to have drek'thar's spell book item which travels your heroes to the townhall you choose. It's kinda essential this chapter to defend everytime you get attacked. Look, the main attacks will be from light green and white bases from the north. They will attack your stronghold where you get the gold. make sure to defend it every time. Your 6 heroes can take on an entire army by themselves (Samuro and Araj will come later on). Defend your base until they do. The other place you gonna get attacked is from the south, you're gonna get attacked by the two night elf bases, warden and demon hunter. Make sure to defend everytime by your 4 heroes and the other hand keep making army to play offensive later on.
To me, i started with the human base white color to the north. Then i went to the north east and destroyed the light green night elf base(keeper of the grove). This way i secured my base from the attacks of the north plus gained two more goldmines to mine and the game became easier to win because there are only two more bases to go.
I hope this helps and good luck, my friend :)
 
Level 1
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May 6, 2017
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1
Hey turnro. I can't figure out how to get Drakthul with Thrall. And how to I get through the portal to enter the corners of the map?
 
Level 2
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Apr 2, 2017
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24
My jaw dropped when I saw the file size the I saw Malfurion's quest... though there are some typos but overall excellent campaign overall and really well made!
 
Level 5
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Jun 15, 2013
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83
Hey
I am actually playing the campaign and casting it for youtube
I'm at chapter 7 and with the Hard difficulty, It's kinda insane
I think that more starting units would make it a bit easier
Like a couple of grunts more, and either a second witch doctor or either a second Berzerker
Also the lvl3 Stormbolt with the MK lvl 10 ......
It's really really hard though

After reading some of the comments, I think that Grom leg item is indeed better than Rexxar's one
But later on, Rexxar is much more useful than Grom, summons to tank, big aoe
While Grom is dying very quickly, you can't use his 3 spells properly with low mana, even with Drekthar nearby

So you gotta choose, either a nice item, either a better hero

Still, very nice campaign man, and one of the best I ever played/enjoyed to watch
The two last missions, that I haven't played yet, looks really, really cool

I understand you wanna finish Malfurion first to then heavily go on RotS, but don't forget, even finished campaigns need som rework from time to time
 
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