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jass world editor

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Level 3
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Mar 4, 2013
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35
i always used the normal one, is there something huge that im missing by not using it?
 
Level 21
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Mar 27, 2012
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The NewGen pack editor allows you to use various other syntaxes, like vJASS and ZINC.
It also allows you to change the pathing of tiles, place unlimited doodads, change some previously unchangeable values in object editor, adds hidden models/icons to the "Extra" listing in object editor, allows you to have up to 16 tiles of any size.

In short, it's useful.
 
Level 3
Joined
Mar 4, 2013
Messages
35
The NewGen pack editor allows you to use various other syntaxes, like vJASS and ZINC.
It also allows you to change the pathing of tiles, place unlimited doodads, change some previously unchangeable values in object editor, adds hidden models/icons to the "Extra" listing in object editor, allows you to have up to 16 tiles of any size.

In short, it's useful.

no negative things at all?
 
Level 20
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Jul 14, 2011
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3,213
There's some kind of problem handling GUI Hashtables with JNPG: basically some options aren't available, but you can use them normally with JASS Custom scripts, and it's basically the Handle Id which is pretty easy to use with custom scripts.

Sometimes, as Xonok says, units can go into water and some other extrange things happen, but most of them are really rare and are commonly easy to solve. Most of them are terrain related, but they're not consequence of JNPG, but of the World Editor itself.
 
Level 21
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3,232
Like this.
 

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