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[General] [JASS] Cannot convert returned value from widget to destructible

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Level 12
Joined
May 16, 2020
Messages
660
Hi guys,

I'm trying to use AceHart's Tree Regrow System (Snippet - Regrowing Trees), but I'm getting an error:

"Cannot convert returned value from widget to destructible"

Apparently the library doesn't require any other systems, so I don't understand what is going on. Maybe because I'm using Reforged?

Can anyone please help fix this?

***

JASS:
library REGROWTREES initializer Init
globals
    private constant real RegrowAfter = 23.0 // seconds to wait until tree regrows
    private constant real Range = 250.0      // distance around tree that needs to be free of units before regrowing
    private unit u
    private group g = CreateGroup()
    private boolexpr b
    private boolean ok
endglobals
private function IsTree takes nothing returns boolean
    local boolean b
    call SetUnitX(u, GetWidgetX(GetFilterDestructable()))
    call SetUnitY(u, GetWidgetY(GetFilterDestructable()))
    set b = IssueTargetOrder(u, "harvest", GetFilterDestructable())
    call IssueImmediateOrder(u, "stop")
    return b
endfunction
private function W2D takes widget w returns destructable
    return w // do not inline
    return null
endfunction
private function IsUnitNear takes nothing returns boolean
    if GetUnitState(GetFilterUnit(), UNIT_STATE_LIFE) > 0.5 then
        set ok = false
    endif
    return false
endfunction
private function Regrow takes nothing returns nothing
    local widget t = GetTriggerWidget()
    call TriggerSleepAction(RegrowAfter)
    loop
        set ok = true
        call GroupClear(g)
        call GroupEnumUnitsInRange(g, GetWidgetX(t), GetWidgetY(t), Range, b)
        exitwhen ok
        call TriggerSleepAction(3.0)
    endloop
    call DestructableRestoreLife(W2D(t), GetDestructableMaxLife(W2D(t)), true)
    set t = null
endfunction
private function Register takes nothing returns nothing
    call TriggerRegisterDeathEvent(bj_destInRegionDiesTrig, GetEnumDestructable())
endfunction
private function Init takes nothing returns nothing
    set u = CreateUnit(Player(PLAYER_NEUTRAL_PASSIVE), 'nmpe', 0, 0, 0) // Mur'gul Slave...
    call SetUnitInvulnerable(u, true)
    call ShowUnit(u, false)
    call UnitAddAbility(u, 'Aloc') // Locust
    call UnitAddAbility(u, 'Ahrl') // Harvest Lumber
    set bj_destInRegionDiesTrig = CreateTrigger()
    call EnumDestructablesInRect(bj_mapInitialPlayableArea, Condition(function IsTree), function Register)
    call TriggerAddAction(bj_destInRegionDiesTrig, function Regrow)
    set b = Condition(function IsUnitNear)
    call RemoveUnit(u)
    set u = null
endfunction
endlibrary
 

LeP

LeP

Level 13
Joined
Feb 13, 2008
Messages
539
That looks like what we used to call the returnbug and it's been patched for quite a while now.
You can check out this thread for history but also a working solution.
 
Casting isn't needed, and instead of widget, GetTriggerDestructable() can be directly used. This should work:
JASS:
library REGROWTREES initializer Init
globals
    private constant real RegrowAfter = 23.0 // seconds to wait until tree regrows
    private constant real Range = 250.0      // distance around tree that needs to be free of units before regrowing
    private unit u
    private group g = CreateGroup()
    private boolexpr b
    private boolean ok
endglobals
private function IsTree takes nothing returns boolean
    local boolean b
    call SetUnitX(u, GetWidgetX(GetFilterDestructable()))
    call SetUnitY(u, GetWidgetY(GetFilterDestructable()))
    set b = IssueTargetOrder(u, "harvest", GetFilterDestructable())
    call IssueImmediateOrder(u, "stop")
    return b
endfunction
private function IsUnitNear takes nothing returns boolean
    if GetUnitState(GetFilterUnit(), UNIT_STATE_LIFE) > 0.5 then
        set ok = false
    endif
    return false
endfunction
private function Regrow takes nothing returns nothing
    local destructable d = GetTriggerDestructable()
    call TriggerSleepAction(RegrowAfter)
    loop
        set ok = true
        call GroupClear(g)
        call GroupEnumUnitsInRange(g, GetWidgetX(d), GetWidgetY(d), Range, b)
        exitwhen ok
        call TriggerSleepAction(3.0)
    endloop
    call DestructableRestoreLife(d, GetDestructableMaxLife(d), true)
    set d = null
endfunction
private function Register takes nothing returns nothing
    call TriggerRegisterDeathEvent(bj_destInRegionDiesTrig, GetEnumDestructable())
endfunction
private function Init takes nothing returns nothing
    set u = CreateUnit(Player(PLAYER_NEUTRAL_PASSIVE), 'nmpe', 0, 0, 0) // Mur'gul Slave...
    call SetUnitInvulnerable(u, true)
    call ShowUnit(u, false)
    call UnitAddAbility(u, 'Aloc') // Locust
    call UnitAddAbility(u, 'Ahrl') // Harvest Lumber
    set bj_destInRegionDiesTrig = CreateTrigger()
    call EnumDestructablesInRect(bj_mapInitialPlayableArea, Condition(function IsTree), function Register)
    call TriggerAddAction(bj_destInRegionDiesTrig, function Regrow)
    set b = Condition(function IsUnitNear)
    call RemoveUnit(u)
    set u = null
endfunction
endlibrary
 
Level 12
Joined
May 16, 2020
Messages
660
Casting isn't needed, and instead of widget, GetTriggerDestructable() can be directly used. This should work:
JASS:
library REGROWTREES initializer Init
globals
    private constant real RegrowAfter = 23.0 // seconds to wait until tree regrows
    private constant real Range = 250.0      // distance around tree that needs to be free of units before regrowing
    private unit u
    private group g = CreateGroup()
    private boolexpr b
    private boolean ok
endglobals
private function IsTree takes nothing returns boolean
    local boolean b
    call SetUnitX(u, GetWidgetX(GetFilterDestructable()))
    call SetUnitY(u, GetWidgetY(GetFilterDestructable()))
    set b = IssueTargetOrder(u, "harvest", GetFilterDestructable())
    call IssueImmediateOrder(u, "stop")
    return b
endfunction
private function IsUnitNear takes nothing returns boolean
    if GetUnitState(GetFilterUnit(), UNIT_STATE_LIFE) > 0.5 then
        set ok = false
    endif
    return false
endfunction
private function Regrow takes nothing returns nothing
    local destructable d = GetTriggerDestructable()
    call TriggerSleepAction(RegrowAfter)
    loop
        set ok = true
        call GroupClear(g)
        call GroupEnumUnitsInRange(g, GetWidgetX(d), GetWidgetY(d), Range, b)
        exitwhen ok
        call TriggerSleepAction(3.0)
    endloop
    call DestructableRestoreLife(d, GetDestructableMaxLife(d), true)
    set d = null
endfunction
private function Register takes nothing returns nothing
    call TriggerRegisterDeathEvent(bj_destInRegionDiesTrig, GetEnumDestructable())
endfunction
private function Init takes nothing returns nothing
    set u = CreateUnit(Player(PLAYER_NEUTRAL_PASSIVE), 'nmpe', 0, 0, 0) // Mur'gul Slave...
    call SetUnitInvulnerable(u, true)
    call ShowUnit(u, false)
    call UnitAddAbility(u, 'Aloc') // Locust
    call UnitAddAbility(u, 'Ahrl') // Harvest Lumber
    set bj_destInRegionDiesTrig = CreateTrigger()
    call EnumDestructablesInRect(bj_mapInitialPlayableArea, Condition(function IsTree), function Register)
    call TriggerAddAction(bj_destInRegionDiesTrig, function Regrow)
    set b = Condition(function IsUnitNear)
    call RemoveUnit(u)
    set u = null
endfunction
endlibrary
Casting isn't needed, and instead of widget, GetTriggerDestructable() can be directly used. This should work:
JASS:
library REGROWTREES initializer Init
globals
    private constant real RegrowAfter = 23.0 // seconds to wait until tree regrows
    private constant real Range = 250.0      // distance around tree that needs to be free of units before regrowing
    private unit u
    private group g = CreateGroup()
    private boolexpr b
    private boolean ok
endglobals
private function IsTree takes nothing returns boolean
    local boolean b
    call SetUnitX(u, GetWidgetX(GetFilterDestructable()))
    call SetUnitY(u, GetWidgetY(GetFilterDestructable()))
    set b = IssueTargetOrder(u, "harvest", GetFilterDestructable())
    call IssueImmediateOrder(u, "stop")
    return b
endfunction
private function IsUnitNear takes nothing returns boolean
    if GetUnitState(GetFilterUnit(), UNIT_STATE_LIFE) > 0.5 then
        set ok = false
    endif
    return false
endfunction
private function Regrow takes nothing returns nothing
    local destructable d = GetTriggerDestructable()
    call TriggerSleepAction(RegrowAfter)
    loop
        set ok = true
        call GroupClear(g)
        call GroupEnumUnitsInRange(g, GetWidgetX(d), GetWidgetY(d), Range, b)
        exitwhen ok
        call TriggerSleepAction(3.0)
    endloop
    call DestructableRestoreLife(d, GetDestructableMaxLife(d), true)
    set d = null
endfunction
private function Register takes nothing returns nothing
    call TriggerRegisterDeathEvent(bj_destInRegionDiesTrig, GetEnumDestructable())
endfunction
private function Init takes nothing returns nothing
    set u = CreateUnit(Player(PLAYER_NEUTRAL_PASSIVE), 'nmpe', 0, 0, 0) // Mur'gul Slave...
    call SetUnitInvulnerable(u, true)
    call ShowUnit(u, false)
    call UnitAddAbility(u, 'Aloc') // Locust
    call UnitAddAbility(u, 'Ahrl') // Harvest Lumber
    set bj_destInRegionDiesTrig = CreateTrigger()
    call EnumDestructablesInRect(bj_mapInitialPlayableArea, Condition(function IsTree), function Register)
    call TriggerAddAction(bj_destInRegionDiesTrig, function Regrow)
    set b = Condition(function IsUnitNear)
    call RemoveUnit(u)
    set u = null
endfunction
endlibrary

Thank you, works perfectly!
 
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