- Joined
- Aug 15, 2006
- Messages
- 56
The reason I want such a code is due to a bug in the world editor that does not allow a toggled auto cast ability automatically with the unit editor on buildings that have foregone an upgrade. It is for my Superfrenzy map. The main building can upgrade into the starting structure for any race and every tier there after has the Avatar (or raise skeleton auto cast ability) for one unit per tier. Since the unit editor auto toggle wont work players have to remember to toggle to auto cast after every upgrade. This problem also makes it nearly impossible to make AI function properly because the auto cast is the only form of unit production aside from the starting hero. If any of you can write a code that can toggle the auto casts after each upgrade I would be much obliged.