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Might be useful for some people, but for now it is a bit too simple.
Maybe if you make it more unique and find a way no to use custom textures the quality can be improved.
Thanks! Yea, I tried to give the High Elf version a look that might work for Blood Elves too. And I also like when human forces wear identical cloaks, will never give up on this!
Might be useful for some people, but for now it is a bit too simple.
Maybe if you make it more unique and find a way no to use custom textures the quality can be improved.
I really had such plans. The thing is, when I made this model, I had no idea how to wrap it. Although I also wanted to try painting textures.
Eventually I'll create a decent template model of Jaina with a combined portrait and other things, and maybe I'll post some variations then, but this won't be soon.
So if you want such Jainas you can ask some peeps in the relevant forum section where they do some wrapping
Sure, I'm slowly working on a unit library that has additional animations and unit/hero types
Thanks for rating!
The unit is highly optimized: has a merged portrait, reduced glitching/tremor/slipping in many animations, fixed shading, properly positioned spell particles, an additional 'Attack Slam' sequence and some other minor changes like the Sanity Test on 100%.
oh my... this is very very helpful... I was struggling how to at the bone in heroes model now I don really to do that just forcusing the mesh really thank you brother!
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