- Joined
- May 20, 2013
- Messages
- 162
A kick i've been on lately ...well i take that back -it's a kick i've been on ever since WC2 is Faux Heroes. What i mean by that, is just regular units that are dressed up as heroes. Why exactly... i have no idea. In WC3 i tended to just like a lot of the regular units better than the hero units. Maybe it is because they die & decay, & don't revive at an altar!
I don't know.
Anyway. Lately i've been on this thing of making real plain heroes who can summon a much more interesting unit sidekick that advances in power as the hero does.
But i would like to take this further. Units with a hero inventory can already do many of the same things that real heroes can. One frustration though is their incompatibility with items that increase hero stats, since regular units lack these. But... they DO have the other regular stats that the hero stats build in turn.
Namely
STR = health, health regen, & also damage for tank heroes
INT = Mana, mana regen, & damage for mage heroes.
AGI = Armor, attack spd, movement spd, & damage for assassin heroes.
So, what do i want to do?
I would like to do a trigger "system" that converts items with hero attributes into the secondary bonus.
For example, it would be very easy to do an item specific trigger that gives a Faux Hero a +150 health & +6 damage for the Belt of Giant Strength in his inventory. Even i can do that.
But would it be feasible to make a trigger set that would do this for any random item or power-up that your Faux Hero happened to interact with? One that would automatically know what to convert STR, INT, AGI, & Experience buffs into when interacted on by a non-hero unit?
& speaking of Experience: i was thinking that the Experience Bonus power-ups would instead provide a mana/health replenishment, & perhaps a temporary beneficial buff or aura when popped by a Faux Hero unit. Perhaps make it Random, for a little fun. Its all on the table.
Again, not sure why i ever got started down this path but does this sound interesting at all to any one else?
Anyway. Lately i've been on this thing of making real plain heroes who can summon a much more interesting unit sidekick that advances in power as the hero does.
But i would like to take this further. Units with a hero inventory can already do many of the same things that real heroes can. One frustration though is their incompatibility with items that increase hero stats, since regular units lack these. But... they DO have the other regular stats that the hero stats build in turn.
Namely
STR = health, health regen, & also damage for tank heroes
INT = Mana, mana regen, & damage for mage heroes.
AGI = Armor, attack spd, movement spd, & damage for assassin heroes.
So, what do i want to do?
I would like to do a trigger "system" that converts items with hero attributes into the secondary bonus.
For example, it would be very easy to do an item specific trigger that gives a Faux Hero a +150 health & +6 damage for the Belt of Giant Strength in his inventory. Even i can do that.
But would it be feasible to make a trigger set that would do this for any random item or power-up that your Faux Hero happened to interact with? One that would automatically know what to convert STR, INT, AGI, & Experience buffs into when interacted on by a non-hero unit?
& speaking of Experience: i was thinking that the Experience Bonus power-ups would instead provide a mana/health replenishment, & perhaps a temporary beneficial buff or aura when popped by a Faux Hero unit. Perhaps make it Random, for a little fun. Its all on the table.
Again, not sure why i ever got started down this path but does this sound interesting at all to any one else?
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