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Item System v1.6

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
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I put this together because i couldn't find an item system that did what I wanted.

Change set 1:
It's been a while but I decided to update this and get it working better and give a better description.

What it does: It will restrict heroes who are not suppose to pick up certain items from doing so. It will also allow only 1 of that item unless specified (Duel wielding; which is set on the demon hunter in the map)

Changes:
*Took out do nothing they litterly did... nothing...? were unneeded.
*Added an extra searing blade so you can really test the dual wielding
*A few other minor updates to descriptions and explaining what it does.

Change set 2:
*Fixed a do nothing i missed and removed it.
*Added descriptions to the items to be more understandable about the system.
*Have been playing around with the system if you want me to change it I can make it for helmets, armor, wpn, offhand, misc, and boots/gloves. It would work and limit for just 1 of each. I'm thinking about changing this to be the next update. Let me know if you think this would help.

Keywords:
Item, System, restriction
Contents

Googlieeyes' item system (Map)

Reviews
12th Dec 2015 IcemanBo: Too long time as NeedsFix. Rejected. 14:57, 6th Feb 2010 The_Reborn_Devil: Sorry, but this is still to simple. Turn it into a system. Currently you have to create a bunch of triggers if you have a lot of heroes on your...

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M

Moderator

12th Dec 2015
IcemanBo: Too long time as NeedsFix. Rejected.

14:57, 6th Feb 2010
The_Reborn_Devil:

Sorry, but this is still to simple. Turn it into a system. Currently you have to create a bunch of triggers if you have a lot of heroes on your map. This is both inefficient, space consuming and ugly to look at.


Status: Rejected until updated
Rating: N/A

PM me or another mod once you've updated this to get it reviewed again. Have a nice day!
 
Level 3
Joined
Nov 3, 2008
Messages
44
Googlieeyes,

I suppose,
(will be updating it to make sets later)
only means the possibility to customize it more easily.

It is not even clear to me what this system should do...
Either it should stop the heroes from picking up those items or it does not work... :cq:

I will take a look at the triggers once again tomorrow. For now I am too tired. :cconf:

Newbestyle
 
Level 3
Joined
Nov 3, 2008
Messages
44
Well, at first I have to say sorry for waiting so long with my answer,
I had a lot to do and things to worry about.
Back to topic:
if a hero who is no assigned to pick it up, then they cannot otherwise get it
Okay, now I'm downloading it once again, because the first time it seemed to me NO hero could add NO item of those included in the map.

Maybe I am wrong - so i take a look on it once again.

[Downloading]

[EDIT]
I downloaded it and tried it...
Like the first time NO hero of those can add any of the items.

After trying this I opened it with my World Editor and it said my editor got a lower version than yours.
I dont know wether its responsible for that.

[Updating]

Updated it.
Is working!
Without the update my WC3 can't use that one trigger. ;P
Hm, it's working fine but seems to me as a system which isn't that difficult to make.
4,5 from me. :)

Sorry, for keep you waiting that long.
 
Last edited:
To Darkill
Idiot he is Idiot reair it it drom anything from any hero!!!!!!!!!!!!
Please don't insult!

Each hero can pick only items created for his class!
Next time check triggers first before testing to know what this one do!

To Googlieeyes
Make better description pls!
Same for gameplay!
Add some floating text trigger action to show players what happened!

Also Remove Do Nothing Action from here:
  • For each (Integer A) from 1 to 6, do (Actions)
    • Loop - Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • Or - Any (Conditions) are true
            • Conditions
              • (Item-type of (Item carried by (Hero manipulating item) in slot (Integer A))) Equal to Searing Blade
              • (Item-type of (Item carried by (Hero manipulating item) in slot (Integer A))) Equal to Ancestral Staff
        • Then - Actions
          • Set AlreadyCarryingEquip = (AlreadyCarryingEquip + 1)
        • Else - Actions
          • Do nothing
There is no need for it!
 
Level 8
Joined
Aug 3, 2008
Messages
257
To Darkill

Please don't insult!

Each hero can pick only items created for his class!
Next time check triggers first before testing to know what this one do!

To Googlieeyes
Make better description pls!
Same for gameplay!
Add some floating text trigger action to show players what happened!

Also Remove Do Nothing Action from here:
  • For each (Integer A) from 1 to 6, do (Actions)
    • Loop - Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • Or - Any (Conditions) are true
            • Conditions
              • (Item-type of (Item carried by (Hero manipulating item) in slot (Integer A))) Equal to Searing Blade
              • (Item-type of (Item carried by (Hero manipulating item) in slot (Integer A))) Equal to Ancestral Staff
        • Then - Actions
          • Set AlreadyCarryingEquip = (AlreadyCarryingEquip + 1)
        • Else - Actions
          • Do nothing
There is no need for it!

huh thought i did remove the do nothings. o_O i'll check that again.

Just checked. that was the only one i missed >.< thanks.


Also
Change set 2:
*Fixed a do nothing i missed and removed it.
*Added descriptions to the items to be more understandable about the system.
*Have been playing around with the system if you want me to change it I can make it for helmets, armor, wpn, offhand, misc, and boots/gloves. It would work and limit for just 1 of each. I'm thinking about changing this to be the next update. Let me know if you think this would help.
 
Level 5
Joined
Oct 8, 2010
Messages
134
@ Prince.Zero

Everyone has the right to decide for themself if they wish to use GUI, Jass, or VJass.
Some mapmaker have not yet learned how to use Jass or vJass yet
and therefore decide to use a GUI system.
I think saying that "this system is useless", is utter nonsense.
If you read some of the comments above then you can see that there are people who are indeed happy that this system is available to them.

So in short:
"if you have something against people using GUI, or uploading GUI systems,
then please just leave them be, and return to your jass section of the spells"
 
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