Hey guys, I was looking for a item stacking system that allowed a player's heroes to stack items even when inventory is full, I found Rao Dao Zao's and I followed it's directions exactly, but it refuses to work. I'm really not sure where i've gone wrong, I looked over his triggers and then went over mine and they're exactly the same (except the names of the items) and was hoping that someone could see what I can't. It's really not too complex, and I don't understand why it isn't working, the items just go 'poof' when I pick them up(obviously because of the "stats - use when acquire" setting) and they don't add to the stacks, or give the hero an item if he doesn't already have one of the same.
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Healing Potion
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Events
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Unit - A unit owned by Player 1 (Red) Acquires an item
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Conditions
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(Item-type of (Last created item)) Equal to Dark Matter (Runic)
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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((Hero manipulating item) has an item of type Dark Matter) Equal to True
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Then - Actions
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Item - Set charges remaining in (Item carried by (Hero manipulating item) of type Dark Matter) to ((Charges remaining in (Item carried by (Hero manipulating item) of type Dark Matter)) + 1)
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Else - Actions
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Hero - Create Dark Matter and give it to (Hero manipulating item)
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