Hi there, just want to ask if this small trigger system is good enough or if there is anyway to improve it, seems fine ingame, but my guts tells me it could be improved, inb4 jass aka nuclear science.
Apparently it also works when loading hero (-load)
Tho trigger seems so short, and works, just fine, that's why I'm stunned that it actually worked, must be something wrong with it right? :S
Apparently it also works when loading hero (-load)
Tho trigger seems so short, and works, just fine, that's why I'm stunned that it actually worked, must be something wrong with it right? :S
- Events
- Unit - A unit acquires an item
- Conditions
- Actions
- If (All conditions are true) then do (Then actions) else do (else actions)
- If - Conditions
- (Owner of (Item being manipulated)) Equal to Neutral Passive
- Then - Actions
- Item - change ownership of (Item being manipulated) to (Owner of (Hero manipulating item)) and change color
- Else - Actions
- If (All conditions are true) then do (Then actions) else do (Else actions)
- If - Conditions
- (Owner of (Hero manipulating item)) Not equal to (Owner of (Item being manipulated))
- Then - Actions
- Set TempPoint = (Position of (Hero manipulating item))
- Unit - Order (Hero manipulating item to drop (Item being manipulated at TempPoint
- Custom script: call RemoveLocation (Udg_TempPoint)
- Quest - Display to (PlayerGroup((Owner of (Hero manipulating item)))) the secret message: Bla bla not yours
- Else - Actions