Howdy folks, so I’m trying to figure out whether or not the following is possible.
I’ve given a specific category of unit an inventory which allows them to carry up to 6 items, but which does NOT allow them to use or benefit from the items directly.
What I’m trying to do is find the right kind of trigger to make it so these units gain +2 armor, +5 damage, +100 health, and +10% attack speed for each item in their inventory, regardless of what those items actually are.
Is there a way to do this in world editor?
I’ve given a specific category of unit an inventory which allows them to carry up to 6 items, but which does NOT allow them to use or benefit from the items directly.
What I’m trying to do is find the right kind of trigger to make it so these units gain +2 armor, +5 damage, +100 health, and +10% attack speed for each item in their inventory, regardless of what those items actually are.
Is there a way to do this in world editor?