[Trigger] Item Equipment System

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It is going to be a little bit harder than that, you would need to store the special effect in some variable, so it can be removed when the weapon is unequipped.
Also, if you wanted the item to give some bonuses only when equipped, you'll need to add them with triggers, too.

IMHO it would be easiest to create two versions of the item, equipped and unequipped. When you click it, it switches to the other version (triggered).
The unequipped version does nothing.
The equipped has, besides the bonuses it provides, an ability that has the weapon model as effect, attached to right hand.
 
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