Apparently i read on a tutorial on making your own equipment system
and here is what I got
if anyone knows how to fix this, please help
and here is what I got
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Equip
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Events
- Unit - A unit Starts the effect of an ability
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Conditions
- (Ability being cast) Equal to Equip
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- ((Item-type of (Target item of ability being cast)) Equal to Ordinary Sword) and (EquipWeaponCheck[(Player number of (Owner of (Casting unit)))] Equal to False)
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Then - Actions
- Hero - Drop (Target item of ability being cast) from (Casting unit)
- Item - Remove (Last dropped item)
- Set EquipWeaponCheck[(Player number of (Owner of (Casting unit)))] = True
- Set EquipWeaponItem[(Player number of (Owner of (Casting unit)))] = (Item-type of (Target item of ability being cast))
- Unit - Add Odd Sword to (Casting unit)
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Else - Actions
- Do nothing
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If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Events
if anyone knows how to fix this, please help