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Item drop event? and some other probs

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Level 7
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Jul 29, 2009
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276
hi, im from israel (so my english is not the best) and im making a pretty cool map right now. afcourse im bumping in problams here and there so i need so help.

1. is there a way to tell units to just walk around by themselves? like bored villigers and creeps.
2. i want that when hero carries items they will slow him down. how can i do that (i tried all kind of stuff and couldent)? and can i control the amount that the slow buff slows you?
3. i want to make a charm spell that slows the target and will have a visual effect on him for the spell's duration. how can it be done?
4. also i want to have a way the do targets under certian spells to move faster.

thank you very much for the help! this will be a great map!

p.s
if i have more qs. should i post them here or make a new thread?
 
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Level 7
Joined
Jul 29, 2009
Messages
276
im really really sorry for the double posting and for bumping the thread but i would really love to get some help :/
 
Level 8
Joined
Aug 19, 2007
Messages
294
  • Random Move
    • Events
      • Time - Every 30.00 seconds of game time
    • Conditions
    • Actions
      • Set Point = (Random point in ("Region"))
      • Set MyUnitGroup = (Units in ("Region") owned by Neutral Hostile)
      • Unit Group - Order MyUnitGroup to Move To Point
      • Unit - Order (Random unit from MyUnitGroup) to Move To (Center of ("Region"))
      • Custom script: call RemoveLocation(udg_Point)
      • Custom script: call DestroyForce(udg_PlayerGroup)
This will make units move random,

Next time i see your double post i will report it to mods
 
Level 11
Joined
Jun 28, 2008
Messages
2,365
1) If you want units to move random, just add them ability "wander". Its a normal ability.

2) Hm. Maybe it could be even dont in GUI. Not sure. Something like when unit has an item, item is that and tha, reduce units speed by XX. Not sure does GUI has thos commands.

3) As for slow spell, you can use sorceress slow. If its hero just make it hero and change 1 level to how many level you like. You will need to remove autocast. Ability already slows, so no need to edit that part. As for effects, you can change Buffs, Effects or normal model (I cant open spell right now, so I dont know what of tease 3 it has, if it has any...)

4) Hm. Well you can make a spell same from sorceress slow. Just under how much it slows, make it negative. That should have a reverse effect. Also remove all visual Buffs, Effects and models, but leave the buff so an icon is shown in "unit status" that will inform that unit is slowed,speed up.. If you want it be part of a spell, you can make a trigger, that when hero casts main spell, a dummy appears at hero spot, give it reverse slow, and make it target already targeted unit by hero spell (considering its a hero spell).

If you dont know how to do tease things, read tutorials, they are great. Or, make a team. You do what you know, and find a guy that can do things you dont know how to do.
GL with project.
 
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