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[Spell] casting graphic probs

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hello! :)
i'm new here...but i'm working with the wc3 worldedit since a few years, so i'm not totally dumb^^
i have tried to find help @ the tutorials, but can't find the help that i need.

atm i'm finishing my angel arena fix; i guess i will upload it here when it is finished. will be a great thing, promise! :)

i want to have a "emoboy"-champ that can steal stars, like u can do it in "mario party". i know, sounds crappy, but it's a diss to a friend of me :p

what i exactly want, is a spell that drains both mana and hp, with a graphic that shows a star above the targets head, then the star goes down. next, the star should fly to the casting unit, where it should rise from the ground to a point close above the casters head.
i want to/will use this star: model by kuhneghetz
dw about credits, the map will have MANY credits that will be showed at the quests :p

my prob is, that i have rly NO idea how to make something fly from the target to the caster. wouldn't be rly necessary to have the stars above the heads, but it is necassary to let them fly from target to caster.

can somebody help me?
or might this be impossible...?

thx in advance,
graveworm


UPDATE: after trying a lots of possibilitys, i figured out how to make stars appear at the target and at the caster, same time. but they still don't fly...and flying stars would be rly rly RLY damn nice.
 
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Level 14
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May 22, 2010
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Try making a dummy unit that deals no damage and uses the star model as its projectile model.
When the ability is cast create the above mentioned dummy unit at the position of the target unit of ability being cast, and order the dummy unit to attack the casting unit.
Add expiration timer to the dummy unit (leave it enough time for one attack only).
 
Level 3
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May 12, 2012
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okay thx, sounds like it might work. how do i create such a dummy?

update: found a good german dummie-tutorial (missing it here btw) @warcraft.ingame, so i guess the prob is solved :3

update2: i'm too stupid, doesn't work, somehow the dummy doesnt shoot -.-'
here is my trigger: http://s14.directupload.net/file/d/2888/8rwugy5t_jpg.htm
i have tested both possibilitys, "start canalisation" aswell as "start cast"
 
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Level 3
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May 12, 2012
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changed a few settings now, but still nothing happens :(
could it be, that the trigger (in the way i made it) wants exactly the unit that i picked as target (=caster "emoboy 0188 <gen>") to be the caster?
bcuz...at the beginning of the map, u have to pick 1 out of many heros. every hero can be picked only once, then he dissappears from the picking-area and becomes created at the spawn point in the "center" of the map.
i think about this bcuz there is another number behind the name if i place a second one and target him.

UPDATE: hahahaha omfg it works now :D
had rly been the prob with those numbers....here's the new (still not 100% finished) trigger ^.^
http://s14.directupload.net/file/d/2888/u5ftffex_jpg.htm

*SOLVED*
+rep for the trigger-idea :3
 
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