I'm making a map based on item abilities.
You see, in this incident:
Thanks,
MultiGod.
You see, in this incident:
How do I stop those "other items" to cooldown?A unit has 6 items(A, B, C, D, E, F) based on the same item. It used an item ability(A). Other items have their coolddown triggered along with A(B,D,E cooldowns as A is used(A cooldowns too)).
Thanks,
MultiGod.