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Item class system

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I am requesting a simple item system, so that you can carry only 1 weapon, 1 head armor and 1 chest armor, a sub-class would be usefull like
Weapon: Mace, Axe, Sword, Staff
Chest: Heavy, Light, Cloth
Head: Heavy, Light .
- It should be simple so that I can simply add new items without changing or adding something in the trigger/code. The sub-classes aren't really required, but would give a +rep or 2, depends.
- Attachment should be attachable to the hero, so I need a simple class system, not equip, just to classified items to head, chest and weapon.
- Also the weapons are all two-handed so no shield
Suggestion: Use item levels to sub-class item for example: artifact = head, if it is a level 2 item, then it is a heavy or if it is level 1, then it is a light. Now just try to combinate that into a system.
(I am trying but it is not working, unknown bugs, no idea how to fix)
Here's my system, find and fix the bug or make the requested system, (I just created the class system, the sub-class isn't created)
thanks
+ rep for classes and +2 rep if the sub-classes work too :)
 

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  • Bugbuster96's item class system.w3x
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