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Item chest (Trigger)

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Jan 10, 2005
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I actually use something like that in my campaign.

Just create a custom destructible (like a barrel), with a custom chest model (one with an open animation).

And then you need a trigger that performs a couple of actions whenever one of those chests is destroyed; revive destroyed destructible with 1 hp, make it invulnerable, play its ''open'' animation (or ''death alternate'', depends on the model), and create an item at the chest.
 
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