- Joined
- Sep 30, 2012
- Messages
- 205
Hi i have a certain item that units can't /shouldn't be able to drop upon death.
so the item says it can't be dropped..
But the Unit Inventory says they can..
So they will drop even the undroppable items on death..
Anyone knows how to fix this?
These triggers are also useless..
Items are still considered owned, even if the unit is dead..
and an owned item isn't considered to be in any region.. so they aren't helpful at all..
oh god the title is all messed up sorry...
cheers thx in advance
so the item says it can't be dropped..
But the Unit Inventory says they can..
So they will drop even the undroppable items on death..
Anyone knows how to fix this?
These triggers are also useless..
Items are still considered owned, even if the unit is dead..
and an owned item isn't considered to be in any region.. so they aren't helpful at all..
-
DrpTm
-
Events
- Unit - A unit Loses an item
-
Conditions
- (Item-type of (Item being manipulated)) Equal to Lightning Balls
-
Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- ((Item being manipulated) is Owned) Equal to False
-
Then - Actions
- Item - Remove (Item being manipulated)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- ((Item being manipulated) is in (Entire map)) Equal to True
-
Then - Actions
- Item - Remove (Item being manipulated)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Events
cheers thx in advance
Last edited: