- Joined
- Dec 24, 2008
- Messages
- 16
I'm sure there has been a few questions out thee that need this, but I really can't find any, and those already posted are asking for help (like me) and have no trigger pics in them.
But I'm sure it's easy to do.
Here's what I need:
When a unit picks up an item that is not for his/her class, it stays on the ground.
I also need one like that, but for level:
When a unit picks up an item FOR his/her class, but is not at the required level, it stays in the ground.
Extra:
Okay, so I have another idea. When a unit picks up an item FOR his/her class, but is not the right level, a Dialog menu pops up and gives them a choice of 'Leave the item' or 'Put item in storage' IF this is possible, include it, also.
Everyones help is appreciated.
Note:
If you already have a link to a post that explains this, post it.
Thank you!
~PlayersFear
But I'm sure it's easy to do.
Here's what I need:
When a unit picks up an item that is not for his/her class, it stays on the ground.
I also need one like that, but for level:
When a unit picks up an item FOR his/her class, but is not at the required level, it stays in the ground.
Extra:
Okay, so I have another idea. When a unit picks up an item FOR his/her class, but is not the right level, a Dialog menu pops up and gives them a choice of 'Leave the item' or 'Put item in storage' IF this is possible, include it, also.
Everyones help is appreciated.
Note:
If you already have a link to a post that explains this, post it.
Thank you!
~PlayersFear