- Joined
- Dec 12, 2012
- Messages
- 1,007
Hello all,
I have another problem with my project, so I thought it would be the best to ask here again.
My problem is, I need a function that checks wether a Unit is visible or not, but not according to a specific player.
I found the IsUnitVisible function in the documentation, but this function relates only on the field of view of a certain player. I would like to have a function that returns true if a certain unit gets invisible (for example by using Windwalk), no matter which player can see it.
Is this possible?
lfh
I have another problem with my project, so I thought it would be the best to ask here again.
My problem is, I need a function that checks wether a Unit is visible or not, but not according to a specific player.
I found the IsUnitVisible function in the documentation, but this function relates only on the field of view of a certain player. I would like to have a function that returns true if a certain unit gets invisible (for example by using Windwalk), no matter which player can see it.
Is this possible?
lfh