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Hi there .. I want to know is it possible to make a save load system that will save not only the items and hero stats .. but also quests (are those done or not done)? If anyone have idea pls help me .
It ll be faster if i just ask... could sameone make system like this for me ?
Im more terrainer than script writer. This system is very important for my project n i ll be
very thankfull for that system .
If a quest is a chain, then you can store that as a larger number. The main quest with 20 stages could be stored as a number with range 0-19 in a save code.
Someone can explain something to me,
how does Igen know if my code isnt new, for example my save/load code is
"1-291", cant someone just change it from "1-291", into "1-293", and change his equipment?
Only if it does not store a hash of elements stored in the code. What the hash does (or sometimes called checksum) is it performs an advanced mathimatical operation on the elements of the code and player name to produce a number which varies gretly if any element is changed even the smallest amount. Due to the difficulty of computing this, it renders the code safer as you can not just change numbers to get better items like you described above.
If you scramble the code, it becomes even safer as changes may affect random elements so getting a better off code is statistically unlikly (to the point no one will bother).
All this does not stop people like me from just extracting the save system from your map and passing it internal values to compile which corospond to rigged items.
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