• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

[Trigger] Is this mui?

Status
Not open for further replies.
Level 28
Joined
Mar 25, 2008
Messages
2,955
I suppose this is a better way:
  • Events
    • Unit - A unit begins construction
  • Conditions
    • (Unit-type of (Constructing Structure)) Equal to *your unit
  • Actions
    • Set temppoint = (Position of (Constructing Structure))
    • Unit - Create 1 *your dummy* at point for (Owner of (Constructing structure)) facing default building degrees)
    • Unit - Add a x seconds generic expiration timer to (Constructing structure)
    • Unit - Set the vertex coloring of (Constructing structure) to 100.00, 100.00, 100.00, 100.00
    • Custom script: call RemoveLocation(udg_temppoint)
  • Events
    • Unit - A unit finishes construction
  • Conditions
    • (Unit-type of (Constructing Structure)) Equal to *your unit
  • Actions
    • Unit - Set the vertex coloring of (Constructing structure) to 100.00, 100.00, 100.00, 0.00
It creates a dummy while setting the unit's transparency to 100% and as it finishes construction, it's removed and the transparency set back to 0

Just set x to the buildtime
 
Status
Not open for further replies.
Top