recently ive been wondering about memory leaks, and i would like to ask, does item's leak? if it doesnt, this code should be clean right?
-
unit uses an item
-

Events
-


Unit - A unit Uses an item
-
-

Conditions
-

Actions
-


Set Temp_Item = (Item being manipulated)
-


If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-



If - Conditions
-




(Item-type of Temp_Item) Equal to Woodcutting Axe
-
-



Then - Actions
-




Set Temp_Item = No item
-




Set Temp_Unit = (Hero manipulating item)
-




Animation - Change Temp_Unit's animation speed to 50.00% of its original speed
-




Animation - Play Temp_Unit's attack animation
-




Set Temp_Unit = No unit
-




Wait 2.00 seconds
-




Set Temp_Unit = (Hero manipulating item)
-




Hero - Create Piece of Wood. and give it to Temp_Unit
-




Animation - Reset Temp_Unit's animation
-




Set Temp_Unit = No unit
-
-



Else - Actions
-
-
-


