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Is There Way To Set Armor As Fraction? (Real number, Object Editor)

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Why do you need specfically 3.75 armor? You could change the armor damage reduction values in gameplay constants. If you multiply whatever numbers are there by 0.25 then 15 armor gives the equivalent reduction that 3.75 armor does now.


Edit: I'm actually not sure the reduction can be scaled that way if damage reduction isn't a linear function of armor. I am unsure if it is. Can a unit reach 100% damage reduction without infinite armor? If the answer is no then my method will kinda work but not precisely.
 
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Actually @Pyrogasm Idea is quite nice but I must implement it in Future maps. It can make each armor point half step, but the Armor multiplier can only be 1%,2%,3% etc, cant 1.5% so it still cant do quarter armor step (3.75)

as for armor buffs @Dat-C3 agi wont work for units. but Frost armor or devotion aura can work. best option is prolly spiked carapace ability with 0 return damage.
 
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