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Is there somehow to.

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Is there somehow to import the data from a map to a another map whitout swiching or taking everything from a nother
 
You can copy them, rewrite(or export if they're models, or do them by yourself if they are triggers).
Sometimes you have to rewrite them (Variables)
I think the better way is to copy them, becouse it's the fastest way.
If you want to copy terrain... I don't think that it's possible.
You always can copy half(or 25% if you want) of the files from other maps.
But you'll always have to switch between maps when you're copying triggers etc.
 
Using an MPQ Editor you can import and export everything. But you have to export whole files ( e.g The whole terrain, all the objects, all the triggers ect ) and replace the objects/terrain/triggers of the other map.
You can export individual triggers/objects via copy and paste and models can be exported then imported into the other map.
 
If you're trying to copy object data to a map with NO custom object data, all you do is go to the object editor, Select "file", "Export all object data", and give your object data a name (and remember in what folder you saved it).

Then go to your new map, open object editor, select "file", "import all object data", and select the file you just made 2 seconds ago.
Warning: this will remove all object data in your new map. So if you already created custom units in your new map, these will be overwritten!

If you have custom units in both your old and your new map, the "easiest" way to import the custom units from your old to your new map is:

Open object editor of your Old map, and open the "Campaign Editor". Then open the object tab in your campaign editor. Copy all units from your old map into the campaign editor.
Next step: open your new map, and keep the campaign editor open. Then copy the units in the campaign editor into your new map.
Why is this useful? If you do it this way, you won't have to switch between your new map and your old map for every single unit you try to copy. Could save alot of time.
 
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