- Joined
- Jul 17, 2013
- Messages
- 544
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Victory
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Events
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Unit - Gollum Mt doom 0345 <gen> Dies
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Conditions
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Actions
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Trigger - Turn off black gate spawn <gen>
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Quest - Display to (All players) the Quest Discovered message: FRODO IS THROWING T...
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Wait 5.00 seconds
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Cinematic - Turn cinematic mode On for (All players)
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Player Group - Pick every player in (All players) and do (Camera - Apply finalcam <gen> for (Picked player) over 0.00 seconds)
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Wait 3.00 seconds
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Cinematic - Send transmission to (All players) from Aragorn 0001 <gen> named Aragorn: Play No sound and display We've finally made .... Modify duration: Add 5.00 seconds and Wait
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Set TempGroup = (Units owned by Player 7 (Green))
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Unit Group - Pick every unit in TempGroup and do (Unit - Kill (Picked unit))
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Custom script: call DestroyGroup (udg_TempGroup)
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Set TempGroup = (Units owned by Player 8 (Pink))
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Unit Group - Pick every unit in TempGroup and do (Unit - Kill (Picked unit))
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Custom script: call DestroyGroup (udg_TempGroup)
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Set TempGroup = (Units owned by Player 16 (Violet))
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Unit Group - Pick every unit in TempGroup and do (Unit - Kill (Picked unit))
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Custom script: call DestroyGroup (udg_TempGroup)
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Set TempGroup = (Units owned by Player 17 (Wheat))
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Unit Group - Pick every unit in TempGroup and do (Unit - Kill (Picked unit))
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Custom script: call DestroyGroup (udg_TempGroup)
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Set TempGroup = (Units owned by Player 18 (Peach))
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Unit Group - Pick every unit in TempGroup and do (Unit - Kill (Picked unit))
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Custom script: call DestroyGroup (udg_TempGroup)
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Wait 4.00 seconds
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Trigger - Turn off Music BlackGate <gen>
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Trigger - Turn on saxguy <gen>
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Trigger - Run saxguy <gen> (ignoring conditions)
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Wait 1.00 seconds
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Cinematic - Turn cinematic mode Off for (All players)
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Player Group - Pick every player in (All players) and do (Camera - Reset camera for (Picked player) to standard game-view over 0.50 seconds)
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Game - Enable pre-selection functionality (Disable pre-selection circles, life bars, and object info)
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Cinematic - Apply a filter over 300.00 seconds using No blending on texture war3mapImported\maxresdefault.tga, starting with color (100.00%, 100.00%, 100.00%) and 100.00% transparency and ending with color (0.00%, 0.00%, 0.00%) and 0.00% transparency
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[trigger]
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While playing the map i wasnt even able to see filter image at the end game insta dc after enemy units are killed. Do you know if trigger with filter image could cause desync for everyone in map?
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