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Is there anything wrong with that trigger?

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Level 12
Joined
Jul 17, 2013
Messages
544
  • Victory
    • Events
      • Unit - Gollum Mt doom 0345 <gen> Dies
    • Conditions
    • Actions
      • Trigger - Turn off black gate spawn <gen>
      • Quest - Display to (All players) the Quest Discovered message: FRODO IS THROWING T...
      • Wait 5.00 seconds
      • Cinematic - Turn cinematic mode On for (All players)
      • Player Group - Pick every player in (All players) and do (Camera - Apply finalcam <gen> for (Picked player) over 0.00 seconds)
      • Wait 3.00 seconds
      • Cinematic - Send transmission to (All players) from Aragorn 0001 <gen> named Aragorn: Play No sound and display We've finally made .... Modify duration: Add 5.00 seconds and Wait
      • Set TempGroup = (Units owned by Player 7 (Green))
      • Unit Group - Pick every unit in TempGroup and do (Unit - Kill (Picked unit))
      • Custom script: call DestroyGroup (udg_TempGroup)
      • Set TempGroup = (Units owned by Player 8 (Pink))
      • Unit Group - Pick every unit in TempGroup and do (Unit - Kill (Picked unit))
      • Custom script: call DestroyGroup (udg_TempGroup)
      • Set TempGroup = (Units owned by Player 16 (Violet))
      • Unit Group - Pick every unit in TempGroup and do (Unit - Kill (Picked unit))
      • Custom script: call DestroyGroup (udg_TempGroup)
      • Set TempGroup = (Units owned by Player 17 (Wheat))
      • Unit Group - Pick every unit in TempGroup and do (Unit - Kill (Picked unit))
      • Custom script: call DestroyGroup (udg_TempGroup)
      • Set TempGroup = (Units owned by Player 18 (Peach))
      • Unit Group - Pick every unit in TempGroup and do (Unit - Kill (Picked unit))
      • Custom script: call DestroyGroup (udg_TempGroup)
      • Wait 4.00 seconds
      • Trigger - Turn off Music BlackGate <gen>
      • Trigger - Turn on saxguy <gen>
      • Trigger - Run saxguy <gen> (ignoring conditions)
      • Wait 1.00 seconds
      • Cinematic - Turn cinematic mode Off for (All players)
      • Player Group - Pick every player in (All players) and do (Camera - Reset camera for (Picked player) to standard game-view over 0.50 seconds)
      • Game - Enable pre-selection functionality (Disable pre-selection circles, life bars, and object info)
      • Cinematic - Apply a filter over 300.00 seconds using No blending on texture war3mapImported\maxresdefault.tga, starting with color (100.00%, 100.00%, 100.00%) and 100.00% transparency and ending with color (0.00%, 0.00%, 0.00%) and 0.00% transparency
  • [trigger]
  • While playing the map i wasnt even able to see filter image at the end game insta dc after enemy units are killed. Do you know if trigger with filter image could cause desync for everyone in map?
While playing the map i wasnt even able to see filter image at the end game insta dc after enemy units are killed. Do you know if trigger with filter image could cause desync for everyone in map?Its trigger for game end so it should stay on screen for some min
 
Last edited:
Level 45
Joined
Feb 27, 2007
Messages
5,578
  • Music BlackGate or saxguy is probably responsible for the desync; nothing in this trigger should do it.
  • You re-enable pre-selection functionality but I don't see it being disabled anywhere?
  • The fade filter is being applied over 300 seconds. So it takes 5 full minutes for the filter to fade in. It's likely happening but so slowly you aren't noticing; probably put that fade in duration to like 3 seconds.
 
Level 12
Joined
Jul 17, 2013
Messages
544
  • Music BlackGate or saxguy is probably responsible for the desync; nothing in this trigger should do it.
  • You re-enable pre-selection functionality but I don't see it being disabled anywhere?
  • The fade filter is being applied over 300 seconds. So it takes 5 full minutes for the filter to fade in. It's likely happening but so slowly you aren't noticing; probably put that fade in duration to like 3 seconds.
Then how to change music without dc?
 
Level 12
Joined
Jul 17, 2013
Messages
544
  • Music BlackGate or saxguy is probably responsible for the desync; nothing in this trigger should do it.
  • You re-enable pre-selection functionality but I don't see it being disabled anywhere?
  • The fade filter is being applied over 300 seconds. So it takes 5 full minutes for the filter to fade in. It's likely happening but so slowly you aren't noticing; probably put that fade in duration to like 3 seconds.
And also its caused by music because of its format and size? So should i try Puting other music file
 
Level 12
Joined
Jul 17, 2013
Messages
544
  • saxguy
    • Events
      • Time - Every 22.00 seconds of game time
    • Conditions
    • Actions
      • Sound - Play Epic_Sax_Guy___Sound_Effect01 <gen>
the file itself black gate is missing, i had to lose it somehow. do u think its reason of dc? the missing sound file theres no black gate music in map
 
Last edited:
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