Erm...
Main Question: Do any of you know whether there is a way to expand your map bounds beyond the maximum Blizzard allows you to? And create more than 12 Players? I'm a bit curious because somebody once told me you could, thanks a lot.
There might still be several other questions that I might have to ask, I hope it's all right with you guys...
1. How do you make your own custom animations for certain units, like the walk or attack animation?
2. After learning JASS, how do you apply it to a spell, like say, you want a spell called "Name" and you want it to summon 2 skeleton warriors every 5 seconds...
3. How do you begin the game at a certain camera view and angle, as well as make the camera zoom back to that specific view and angle every time a player accidentally scrolls his mouse. Lets say, you zoom into the maximum Blizzard allows and a specific angle...
4. How do you add in custom or Blizzard sounds every time a unit casts a certain spell?
5. Is there any way to make it so that when a unit destroys a tree, he or she will win the game?
6. I'm quite confused currently about the difference between JASS, vJASS, cJASS and C++, I hope somebody could help clarify it for me...
Thank you so much!
Main Question: Do any of you know whether there is a way to expand your map bounds beyond the maximum Blizzard allows you to? And create more than 12 Players? I'm a bit curious because somebody once told me you could, thanks a lot.
There might still be several other questions that I might have to ask, I hope it's all right with you guys...
1. How do you make your own custom animations for certain units, like the walk or attack animation?
2. After learning JASS, how do you apply it to a spell, like say, you want a spell called "Name" and you want it to summon 2 skeleton warriors every 5 seconds...
3. How do you begin the game at a certain camera view and angle, as well as make the camera zoom back to that specific view and angle every time a player accidentally scrolls his mouse. Lets say, you zoom into the maximum Blizzard allows and a specific angle...
4. How do you add in custom or Blizzard sounds every time a unit casts a certain spell?
5. Is there any way to make it so that when a unit destroys a tree, he or she will win the game?
6. I'm quite confused currently about the difference between JASS, vJASS, cJASS and C++, I hope somebody could help clarify it for me...
Thank you so much!