- Joined
- Mar 26, 2019
- Messages
- 55
In short: My map has a lot of "multi-level summoning abilities" where the summoned units have increased stats according to ability level. Pretty common, right?
The problem is that I'm lazy and don't want to make 10 units for every ability. So I intend to shortcut it by a simple "HP+50" ability that would be added multiple times to any unit summoned into the field. But at a high level, summoned units can have more than a hundred "HP+50", plus whatever abilities that don't support multi-level (yes, max HP+ doesn't support it)
So, I wish to ask: Are there any limits to the number of hidden abilities like "HP+X" or "damage+Y" a unit can have? Should I stack hundreds of "HP+50" or write a function to divide the bonus HP into a sum of 10s, 100s, and 1000s? No need to worry about "What if you have to remove the bonus" since it only applies to summoned units and would be gone if the unit die.
The problem is that I'm lazy and don't want to make 10 units for every ability. So I intend to shortcut it by a simple "HP+50" ability that would be added multiple times to any unit summoned into the field. But at a high level, summoned units can have more than a hundred "HP+50", plus whatever abilities that don't support multi-level (yes, max HP+ doesn't support it)
So, I wish to ask: Are there any limits to the number of hidden abilities like "HP+X" or "damage+Y" a unit can have? Should I stack hundreds of "HP+50" or write a function to divide the bonus HP into a sum of 10s, 100s, and 1000s? No need to worry about "What if you have to remove the bonus" since it only applies to summoned units and would be gone if the unit die.