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is there an elegant way of stopping units from attacking or moving?

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Jun 15, 2013
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Hi
i tinkered a little around and it seemed that every way of turning my heros movement and/or attacks off seems not to work the way it should...
setting movementspeed to zero is sometimes ignored somehow

do i always have to replace my hero with a substitute when i want to turn things like this off?

for example when i want my blademaster to spin 3 seconds in position but still being able to cast one ability, or some caster that cant attack for a few seconds after he fired a strong nuke

thanks in advance
 
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