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Is There A Way To make a Buliding invisiable

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Jun 19, 2005
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i have a new map i'm working on called the "City Of Shadows" its like a regular melee map but there is a City of Shadows that cannot be seen at all day or night. so i ask any1 this

is there a way to make a buliding invisiable
 
yes invisible to all players like a nertual creep buliding. and the only way to see it is by a gem of true sight. kind of like making god like shops only seen with the key. the "key" refering to the gem. like a sword that deals a crap load of damage. that no1 else can get but the person who knoes how to get it.
 
But u cant add abilitys to doodads, so u must make a copy of every doodad building.

I think theres another way, just set the transparecy to 0% of all those doodads with this trigger:
Events: Every 0.1 seconds
Conditions: ------
Actions: Pick every doodad within 'a unit with gem of true sight' and do: set transparecy to 100%

I did this without WE so I dunno if this is possible
 
MAke every building be abl;e to be targeted by a spell and make a certain sumthing at the beginning of the game cast a invisiability spell that lasts 9999999999999999999999999999 seconds lol it would work? but ur doodads would be a town hall...units section and changed the model file?
 
no premanent Invisability works perfectly. hehe its going to look funny when some dude is trying to figure out why his units are dying for some reason
 
Try this trigger:
Create a Unit variable first named "Shop" in this trigger
Code:
Reveal Units to GemCarrier
    Events
        Time - Every 1.00 seconds of game time
    Conditions
    Actions
        Unit Group - Pick every unit in (Units owned by Neutral Passive) and do (Actions)
            Loop - Actions
                Set Shop = (Picked unit)
                Unit Group - Pick every unit in (Units within 512.00 of (Position of Shop)) and do (Actions)
                    Loop - Actions
                        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                            If - Conditions
                                ((Picked unit) has (Item carried by (Picked unit) of type Gem of True Seeing)) Equal to True
                            Then - Actions
                                Unit - Unhide Shop
                                Set Shop = Shop
                            Else - Actions
                                Unit - Hide Shop
 
i agree with u darkshadow this problem has been resolved. dont know why they continue this. the only way to turn a buliding invisible is just by giving it perm invisability
 
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