is there a way to have items in a shop not have the number??

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So you want items in shop/markets to have no numbers on icons? I guess its imposible because it represends a number of items in stock and its made for it - making it clear, when given item can be bought and how many of copies are able to be sold.

However, you can use triggers here.
Instead of selling items by shop, and to that market abilities (no target) with Player Property conditions (gold/lumber).
If player has enough of them, create given item and give it to player.
Remember to check if he has enough space - because in wac3 ladder items dont drop on ground if equipment is full.
 
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so if i just give the shop the ability for each other shop to open it will work ??? um with this also work for when more then 1 player is buying from the shop?? how would i detect with player is casting the spell for the dummy ability in the stall
 
I do not understand, please dont get me wrong:
If you can explain this futher.

I thought you want shops to have no numbers on items they have in stock.
I just said that you can remove items, and just give abilities to shop (no target ones). After casting this ability if player has enought resources, item will be given to buying hero. Thats my point of view.
 
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but they dont sell items its dummy items to open up new shops .......


  • Shop Selection
    • Events
      • Unit - A unit Sells an item (from shop)
    • Conditions
      • Or - Any (Conditions) are true
        • Conditions
          • (Item-type of (Sold Item)) Equal to Atribute shop
          • (Item-type of (Sold Item)) Equal to Return
          • (Item-type of (Sold Item)) Equal to Basic Supplies
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Item-type of (Sold Item)) Equal to Atribute shop
        • Then - Actions
          • Selection - Clear selection for (Owner of (Buying unit))
          • Item - Remove (Sold Item)
          • Selection - Select atribute 0060 <gen> for (Owner of (Buying unit))
        • Else - Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Item-type of (Sold Item)) Equal to Return
        • Then - Actions
          • Selection - Clear selection for (Owner of (Buying unit))
          • Item - Remove (Sold Item)
          • Selection - Select Stall 0029 <gen> for (Owner of (Buying unit))
        • Else - Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Item-type of (Sold Item)) Equal to Basic Supplies
        • Then - Actions
          • Selection - Clear selection for (Owner of (Buying unit))
          • Item - Remove (Sold Item)
          • Selection - Select potions/supplies 0110 <gen> for (Owner of (Buying unit))
        • Else - Actions
 
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i got that but how do i know who is the one casting the ability to select the shop for that player

so if i just give the shop the ability for each other shop to open it will work ??? um with this also work for when more then 1 player is buying from the shop?? how would i detect with player is casting the spell for the dummy ability in the stall
 
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