- Joined
- Nov 30, 2007
- Messages
- 1,202
Couldn't find any in the general user interference.
destroy destructible and create a new on that loc.
I dont know caan you replace them
Then I would have to store information about its size and facing angle since there is no such function either. ;/ Oh well.
AAAAAAAAAAAH! Dont understand why this doesnt work..
- Place Gate
- Events
- Unit - A unit Finishes casting an ability
- Conditions
- (Ability being cast) Equal to Place Human Gate
- Actions
- For each (Integer A) from 0 to GateCount, do (Actions)
- Loop - Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- Gate[(Integer A)] Equal to (Target destructible of ability being cast)
- Then - Actions
- Game - Display to (All players) the text: aaaa!
- -------- works --------
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- GateOwner[(Integer A)] Equal to Player 1 (Red)
- Then - Actions
- Game - Display to (All players) the text: aaaa!
- -------- doesnt work? --------
- Else - Actions
- Else - Actions
- Gate Setup
- Actions
- -------- Apartment 1 --------
- Set GateOwner[GateCount] = Player 1 (Red)
- Set Gate[GateCount] = Gate (Elven) 0067 <gen>
- Set GatePathing[GateCount] = Gate Blocker 0281 <gen>
- Set GateStats[(Integer A)] = 0.00
- Set GateStats[(GateCount + 500)] = 0.85
- Custom script: set udg_GateCount = udg_GateCount + 1
why dont u use
- If - Conditions
- Owner of (Triggering Unit) Equal to Player 1 (Red)