Hi guys,
it some time since I last visited here, but now I'm almost done with my campaign map. However, I just realized that I can't have more than 6 optional quests in my map. Once I "detect" the 7th quest (order does not matter) the last one is not available :-((( Is there a way to change this?
Also I had to solve a problem in a unusual way. I wanted to hide a unit upon a trigger putting it in a cage. Is the cage destroyed, the unit unhides and is available again. Nothing worked out!
No trigger accepted this dying doodad to unhide the unit (either using a variable or storage in unit group). So I changed a unit and gave it the cage-model. Now it works, but I would really
like to know why it has to be this complicated...
Looking forward to some feedback and many thanks in advance!
Meanwhile I found a Quest variable was used twice (copy paste) so only one of two quests could be activated. sorry....
it some time since I last visited here, but now I'm almost done with my campaign map. However, I just realized that I can't have more than 6 optional quests in my map. Once I "detect" the 7th quest (order does not matter) the last one is not available :-((( Is there a way to change this?
Also I had to solve a problem in a unusual way. I wanted to hide a unit upon a trigger putting it in a cage. Is the cage destroyed, the unit unhides and is available again. Nothing worked out!
No trigger accepted this dying doodad to unhide the unit (either using a variable or storage in unit group). So I changed a unit and gave it the cage-model. Now it works, but I would really
like to know why it has to be this complicated...
Looking forward to some feedback and many thanks in advance!
Meanwhile I found a Quest variable was used twice (copy paste) so only one of two quests could be activated. sorry....
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