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[General] Is there a list of abilities which cannot be leveled?

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Level 4
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Jun 30, 2014
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Experimenting

Item Attack Bonus (and any custom based on it) technically can be leveled, but because it will never show an icon (like many item abilities), it must be leveled with triggers.

Also, I do use that ability tutorial, but some of the translation issues are difficult to figure out. As an example "gossamer-like snares" = ? (web? ensnare? it says "snares", so those are my guesses.)
 
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Level 4
Joined
Jun 30, 2014
Messages
72
Confirmed experiment

Simple trigger leveling works. I just tried it. The "Item Attack Bonus" custom ability I'm using has 4 levels, 6 Damage, 13, etc.

I just used a test unit that does 1 damage (Chaos, so the damage isn't affected by armor) and made a "target practice" unit that has its max life set to seven in test 1, to 14 in test 2, etc.

Trigger like this:
  • damage leveler
    • Events
      • Player - Player 1 (Red) types a chat message containing -level as An exact match
    • Conditions
    • Actions
      • Unit - Increase level of Recharge (Damage) for damage dummy 0165 <gen>
The real trigger in my map works like this:
  • Recharge Evade Dummy
    • Events
      • Unit - A unit owned by Player 1 (Red) Learns a skill
    • Conditions
      • (Learned Hero Skill) Equal to Recharge (Evasion Dummy)
    • Actions
      • Set Recharge_Level = (Level of Recharge (Evasion Dummy) for (Learning Hero))
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • Recharge_Level Equal to 1
        • Then - Actions
          • Unit - Add Recharge (Damage) to (Learning Hero)
          • Unit - Add Recharge (Mana) to (Learning Hero)
        • Else - Actions
          • Unit - Set level of Recharge (Damage) for (Learning Hero) to Recharge_Level
          • Unit - Set level of Recharge (Mana) for (Learning Hero) to Recharge_Level
"Recharge (Mana)" is a custom of another supposedly un-levelable ability, the Fountain of Mana ability. I haven't fully tested it yet, but the level increase seems to work for it also.
 
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