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I've heard Defend/custom based on it, for example, does bad things when leveled, and that Doom/custom based on it does something weird when leveled. Is there a list of such abilities that can't be leveled?
Item Attack Bonus (and any custom based on it) technically can be leveled, but because it will never show an icon (like many item abilities), it must be leveled with triggers.
Also, I do use that ability tutorial, but some of the translation issues are difficult to figure out. As an example "gossamer-like snares" = ? (web? ensnare? it says "snares", so those are my guesses.)
Simple trigger leveling works. I just tried it. The "Item Attack Bonus" custom ability I'm using has 4 levels, 6 Damage, 13, etc.
I just used a test unit that does 1 damage (Chaos, so the damage isn't affected by armor) and made a "target practice" unit that has its max life set to seven in test 1, to 14 in test 2, etc.
Trigger like this:
damage leveler
Events
Player - Player 1 (Red) types a chat message containing -level as An exact match
Conditions
Actions
Unit - Increase level of Recharge (Damage) for damage dummy 0165 <gen>
The real trigger in my map works like this:
Recharge Evade Dummy
Events
Unit - A unit owned by Player 1 (Red) Learns a skill
Conditions
(Learned Hero Skill) Equal to Recharge (Evasion Dummy)
Actions
Set Recharge_Level = (Level of Recharge (Evasion Dummy) for (Learning Hero))
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Recharge_Level Equal to 1
Then - Actions
Unit - Add Recharge (Damage) to (Learning Hero)
Unit - Add Recharge (Mana) to (Learning Hero)
Else - Actions
Unit - Set level of Recharge (Damage) for (Learning Hero) to Recharge_Level
Unit - Set level of Recharge (Mana) for (Learning Hero) to Recharge_Level
"Recharge (Mana)" is a custom of another supposedly un-levelable ability, the Fountain of Mana ability. I haven't fully tested it yet, but the level increase seems to work for it also.
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