• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • 💡 We're thrilled to announce that our upcoming texturing contest is in the works, and we're eager to hear your suggestions! Please take this opportunity to share your ideas in this theme discussion thread for the Texturing Contest #34!
  • 🏆 Hive's 7th HD Modeling Contest: Icecrown Creature is now open! The frozen wastes of Icecrown are home to some of Azeroth’s most terrifying and resilient creatures. For this contest, your challenge is to design and model a HD 3D monster that embodies the cold, undead, and sinister essence of Icecrown! 📅 Submissions close on April 13, 2025. Don't miss this opportunity to let your creativity shine! Enter now and show us your frozen masterpiece! 🔗 Click here to enter!

[General] Is there a list of abilities which cannot be leveled?

Status
Not open for further replies.
Level 4
Joined
Jun 30, 2014
Messages
72
Experimenting

Item Attack Bonus (and any custom based on it) technically can be leveled, but because it will never show an icon (like many item abilities), it must be leveled with triggers.

Also, I do use that ability tutorial, but some of the translation issues are difficult to figure out. As an example "gossamer-like snares" = ? (web? ensnare? it says "snares", so those are my guesses.)
 
Last edited:
Level 4
Joined
Jun 30, 2014
Messages
72
Confirmed experiment

Simple trigger leveling works. I just tried it. The "Item Attack Bonus" custom ability I'm using has 4 levels, 6 Damage, 13, etc.

I just used a test unit that does 1 damage (Chaos, so the damage isn't affected by armor) and made a "target practice" unit that has its max life set to seven in test 1, to 14 in test 2, etc.

Trigger like this:
  • damage leveler
    • Events
      • Player - Player 1 (Red) types a chat message containing -level as An exact match
    • Conditions
    • Actions
      • Unit - Increase level of Recharge (Damage) for damage dummy 0165 <gen>
The real trigger in my map works like this:
  • Recharge Evade Dummy
    • Events
      • Unit - A unit owned by Player 1 (Red) Learns a skill
    • Conditions
      • (Learned Hero Skill) Equal to Recharge (Evasion Dummy)
    • Actions
      • Set Recharge_Level = (Level of Recharge (Evasion Dummy) for (Learning Hero))
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • Recharge_Level Equal to 1
        • Then - Actions
          • Unit - Add Recharge (Damage) to (Learning Hero)
          • Unit - Add Recharge (Mana) to (Learning Hero)
        • Else - Actions
          • Unit - Set level of Recharge (Damage) for (Learning Hero) to Recharge_Level
          • Unit - Set level of Recharge (Mana) for (Learning Hero) to Recharge_Level
"Recharge (Mana)" is a custom of another supposedly un-levelable ability, the Fountain of Mana ability. I haven't fully tested it yet, but the level increase seems to work for it also.
 
Status
Not open for further replies.
Top