- Joined
- Jan 9, 2005
- Messages
- 2,123
If i have a trigger like this one (just an example):
Event
Unit - A unit starts the effect of an ability
Condition
(Ability bneing cast) equal to Spell_1
Action
Custom Script: local unit Victim
Custom Script: local location VictimPoint
Create 1 DummyCaster for owner... blah, blah, blah
Set TempUnit = last created unit
Set TempPoint = Position of target unit of ability being cast
Custom Script: set Victim = udg_TempUnit
Custom Script: set VictimPoint = udg_TempPoint
Wait 1 seconds
Custom Script: set udg_TempUnit = Victim
Custom Script: set udg_TempPoint = VictimPoint
etc...
Is that multi-instanceable?
-Spellbound
Event
Unit - A unit starts the effect of an ability
Condition
(Ability bneing cast) equal to Spell_1
Action
Custom Script: local unit Victim
Custom Script: local location VictimPoint
Create 1 DummyCaster for owner... blah, blah, blah
Set TempUnit = last created unit
Set TempPoint = Position of target unit of ability being cast
Custom Script: set Victim = udg_TempUnit
Custom Script: set VictimPoint = udg_TempPoint
Wait 1 seconds
Custom Script: set udg_TempUnit = Victim
Custom Script: set udg_TempPoint = VictimPoint
etc...
Is that multi-instanceable?
-Spellbound