I used a triggered.
I don't want the unit to be removed, like:
- Time - Every 0.01 seconds of game time.
- Set Triggering Unit Equal to TempUnit
- Set TempPoint equal to position of TempUnit offset by 10 towards FacingAngle of TempUnit
- Unit - Move TempUnit to TempPoint
- Custom script: call RemoveLocation(udg_TempPoint)
- Set TempUnit = No Unit
I don't want the unit to be removed, like:
- Custom script: call RemoveUnit(udg_TempUnit)