I used a triggered.
I don't want the unit to be removed, like:
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Time - Every 0.01 seconds of game time.
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Set Triggering Unit Equal to TempUnit
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Set TempPoint equal to position of TempUnit offset by 10 towards FacingAngle of TempUnit
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Unit - Move TempUnit to TempPoint
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Custom script: call RemoveLocation(udg_TempPoint)
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Set TempUnit = No Unit
I don't want the unit to be removed, like:
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Custom script: call RemoveUnit(udg_TempUnit)