- Joined
- Jun 2, 2009
- Messages
- 1,233
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Pickup Items New
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Events
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Time - Every 0.50 seconds of game time
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Conditions
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Actions
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For each (Integer CorpseInteger1) from 1 to 10, do (Actions)
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Loop - Actions
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Custom script: if UnitHasCeset(udg_Hero[udg_CorpseInteger1]) and not UnitHasGhost(udg_Hero[udg_CorpseInteger1]) then
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Custom script: call CheckNearbyCesets(udg_Hero[udg_CorpseInteger1])
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Custom script: endif
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Is that trigger always runs?