- Joined
- Aug 8, 2010
- Messages
- 1,022
Hi! I want to ask if my spell is MUI, because i don't think that the part where the dummies cast the dummy stun is MUI.... +rep of course!
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The base EK trigg
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Events
- Unit - A unit Starts the effect of an ability
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Conditions
- (Ability being cast) Equal to Evil kiss [SQueen]
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Actions
- Hashtable - Save Handle Of(Triggering unit) as 1 of 1 in EvilKissHASH
- Hashtable - Save Handle Of(Target unit of ability being cast) as 1 of 2 in EvilKissHASH
- Hashtable - Save (Level of Evil kiss [SQueen] for (Load 1 of 1 in EvilKissHASH)) as 2 of 1 in EvilKissHASH
- Unit - Create 1 Dummy for (Owner of (Load 1 of 1 in EvilKissHASH)) at (Position of (Load 1 of 1 in EvilKissHASH)) facing Default building facing degrees
- Hashtable - Save Handle Of(Last created unit) as 3 of 1 in EvilKissHASH
- Unit - Add a 4.00 second Generic expiration timer to (Load 3 of 1 in EvilKissHASH)
- Unit - Add slow 4 EvilKISS dummy to (Load 3 of 1 in EvilKissHASH)
- Unit - Order (Load 3 of 1 in EvilKissHASH) to Human Sorceress - Slow (Load 1 of 2 in EvilKissHASH)
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Events
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The loop EK trigg
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Events
- Time - Every 1.00 seconds of game time
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Conditions
- ((Load 1 of 2 in EvilKissHASH) has buff Evil kiss ) Equal to True
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Actions
- Hashtable - Save (Random integer number between 1 and 100) as 2 of 2 in EvilKissHASH
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Load 2 of 2 from EvilKissHASH) Greater than (17 - (2 x (Load 2 of 1 from EvilKissHASH)))
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Then - Actions
- Unit - Create 1 Dummy for (Owner of (Load 1 of 1 in EvilKissHASH)) at (Position of (Load 1 of 1 in EvilKissHASH)) facing Default building facing degrees
- Hashtable - Save Handle Of(Last created unit) as 3 of 2 in EvilKissHASH
- Unit - Add a 4.00 second Generic expiration timer to (Load 3 of 2 in EvilKissHASH)
- Unit - Add storm bolt dummy EVILkISS to (Load 3 of 2 in EvilKissHASH)
- Unit - Order (Load 3 of 2 in EvilKissHASH) to Human Mountain King - Storm Bolt (Load 1 of 2 in EvilKissHASH)
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Else - Actions
- Unit - Remove Evil kiss buff from (Load 1 of 2 in EvilKissHASH)
- Game - Display to (All players) the text: trigg stoped [[[(((I use that to see if it's working...)))]]]
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If - Conditions
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Events
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The attack EK trigg
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Events
- Unit - A unit Is attacked
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Conditions
- (Attacked unit) Equal to (Load 1 of 2 in EvilKissHASH)
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Actions
- Unit - Remove Evil kiss buff from (Load 1 of 2 in EvilKissHASH)
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Events