- Joined
- Jun 24, 2009
- Messages
- 1,409
Question one:
A few days ago I've found a very good system by Weep. I thought it's just an is unit already attacked detection system so I can easily make next attack spells. Yesterday I've found out that it detects ALL damage taken. So it bugs the map's next attack spells. I can't find any system that detects if a unit is taken damage from a single attack and not from a spell or dot or aura.
Could someone show me one that is GUI friendly?
Question two:
As I know the war3 evasion isn't so accurate. If I write 3.75% evasion it will be 5% for war3. If I write 12.1% it will be 10% and so on. How can I trigger an evasion that will really work like the war3 one so it won't disable non-combat consumables?
Question three:
How can I disable the resource sending in allies window?
A few days ago I've found a very good system by Weep. I thought it's just an is unit already attacked detection system so I can easily make next attack spells. Yesterday I've found out that it detects ALL damage taken. So it bugs the map's next attack spells. I can't find any system that detects if a unit is taken damage from a single attack and not from a spell or dot or aura.
Could someone show me one that is GUI friendly?
Question two:
As I know the war3 evasion isn't so accurate. If I write 3.75% evasion it will be 5% for war3. If I write 12.1% it will be 10% and so on. How can I trigger an evasion that will really work like the war3 one so it won't disable non-combat consumables?
Question three:
How can I disable the resource sending in allies window?
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