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Is it possible to host map above the 256MB limit?

Level 2
Joined
Jun 21, 2016
Messages
9
Hi i was looking information about map size limit, but the threads i found seems to contradict each other and i'm not sure wchich one is up to date,
at this point i'm not sure about is limit: 256MB or 512MB, (from what i understood it is supposed to be 512MB, 256 was a bug but i'm not sure was it fixed)
And is it possible to host map that will be above that limit?
 

Rheiko

Spell Reviewer
Level 26
Joined
Aug 27, 2013
Messages
4,214
According to this thread: Maximum map size should be 512mb but is instead 256mb
The size limit is 512MB but the map cloud storage limit is 256MB so you can't host a map above 256MB. But then again, the thread itself is one and a half years old. I don't have reforged and the latest state of the game as of now, so I can't really tell you. Hopefully, the others can help clarify.
 
Have you thought about paying a technical genius to utilize the huffman encoding of the map storage better, causing your map to physically be smaller in size?

Many years ago I made a custom race mod on Warcraft 3 with 6 custom races, and a model file for almost every unit of almost every custom race.

Based on my original projections, I was able to reconstruct the entire Warcraft III game in a new format that was still playable where the entire game itself was 100 MB, and my mod on top of it was about 60 MB more, so then in 160 MB people could download the entire game, and the custom races, etc.

Most likely, having your map be so large is the result of bad technology. I do not know this for certain; perhaps your custom Reforged models include fine tune visual details that actually require 250 MB of storage. But I think this is very, very unlikely.

Reforged itself is guilty of extreme redundancy. If you take most Reforged models and trim away the redundancy, their size would reduce probably in half or probably much less. For the 30 GB download, Activision just literally doesn't care. The best solution for them is the one that is quickest and simplest in the office.

But if you're fighting a 250 MB limit, it's possible that the same parameters do not apply. It might be more advantageous to use the 20 years of modding knowledge at Hive to create 3D files that visually look the same, but load into the huffman encoding and end up much smaller.

I guess if you filled your map with custom WAV files, that might be a lot harder to compress, though. It depends. But I'm just curious
 

Uncle

Warcraft Moderator
Level 73
Joined
Aug 10, 2018
Messages
7,875
Hi i was looking information about map size limit, but the threads i found seems to contradict each other and i'm not sure wchich one is up to date,
at this point i'm not sure about is limit: 256MB or 512MB, (from what i understood it is supposed to be 512MB, 256 was a bug but i'm not sure was it fixed)
And is it possible to host map that will be above that limit?
I'm pretty sure most HD maps with tons of imported assets are breaking both of those limits.
 
But do they need to be breaking those limits?

Hive community had done a ton of research on how to make small MDX files that still looked good. People did that for years.

So in my program Retera Model Studio, even before Reforged and just on classic, I focused on retaining any possible user data for the most part, when I could have chosen small size or automatic optimizing. So if they make all these files with programs based on my work, they might be including a ton of redundant and useless data.
 
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