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Is it possible for units to move faster than 522?

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Level 15
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My personal favorite: Give a unit an ability based off of Roar and make sure it only effects the caster. Then run this trigger.

  • Blink Movement
    • Events
      • Unit - A unit Is issued an order targeting a point
      • Unit - A unit Is issued an order targeting an object
    • Conditions
      • ((Triggering unit) has buff Roar) Equal to True
    • Actions
      • Unit - Add Blink to (Triggering unit)
      • Wait 0.00 seconds
      • Unit - Order (Triggering unit) to Night Elf Warden - Blink (Target point of issued order)
      • Wait 0.25 seconds
      • Unit - Remove Blink from (Triggering unit)
Be aware, this trigger is just an outline. There are many problems with it and it can only be done in JASS without being glitchable I believe.
 
Level 35
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Still, it looks like your moving really quickly...if you remove the sfx from the blink.

you would move so fast that you couldnt be seen = teleport.

The player could click the other site of map and he would tp very far...

And yes you could change its range then... to something very small.. but then the user had to reclick all the time = the faster clicking the faster movement... or maybe not.. as there is always somekind of cooldown.

But the idea aint bad, but its not movement
 
Level 35
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Actually, as long as you set Casting Range to 99999 and Max Range to something like 600, you can click anywhere (in sight) and he will blink. There's also no cooldown, as he removes it right after he casts it.

But that was the problem... when he can move anywhere on map it doesnt look like he walks / runs.

There is always a cooldown, like the time it takes to get it again by trigger..
 
Level 15
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But that was the problem... when he can move anywhere on map it doesnt look like he walks / runs.

There is always a cooldown, like the time it takes to get it again by trigger..

The cooldown is non-existant. Right as you finish casting the ability it's ready to be re-used, and if you do that thing where you right-click then right-click again quickly, your hero will go to the second one instead of the first.
 
Level 35
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Fuego, that's just blink. It doesn't show transit in between...

Yea finally one who understands my point

En_Fuego I was refering to the princip of a teleport in connection to blink... to show you that there was always a cooldown -> you just proved it yourself, because if there wasnt a cooldown he would go to both the places you clicked.

btw: Blink isnt even needed if you want to use a trigger like that... instant movement could jsut repplace it

Anyway instant movement and blink is both = teleportation. So that why he need to use instant movement to move the hero inch by inch in order to make it appear like the hero is moving...

As you can see DSG says the same:
Simply move the unit 30-60 times a second to its current location + a bit in the direction of its facing while its moving. It may bug if too much but should still work.

As I also have said before, anyway doesnt look like the auhor of the tread is seeing any of this.
 
Level 14
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WEU has the same move speed limate at normal WE. You can set the max to past 522 you know by holding shift when editing the field. I do not think it takes affect thou, and that applys for both WEU and WE for numbers past 522.

This is the truth, i tested it :).
You cant set it higher in the Game than actually 522, and i did set the Speed to 1000, and the Gameplay-constants to 1000 in the Editor, thought the maximum ingame was 522.
 
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