- Joined
- Feb 26, 2022
- Messages
- 8
I'm working on a map that will have a total of four optional quests in addition to the main quest. None of them are particularly difficult to find (approach guy with ! over head -> start quest; and they're all fairly likely to be encountered while doing the main mission objective).
Currently, I have it triggered to just create the quests when the player enters the region. My question is, is it considered unpolished/"unprofessional" to do it like that instead of making four undiscovered quests on map init then marking them as discovered as the player starts them?
Should unmarked quests just be reserved for quests that are actually secret and/or somewhat unlikely to be found without a little digging ingame?
Currently, I have it triggered to just create the quests when the player enters the region. My question is, is it considered unpolished/"unprofessional" to do it like that instead of making four undiscovered quests on map init then marking them as discovered as the player starts them?
Should unmarked quests just be reserved for quests that are actually secret and/or somewhat unlikely to be found without a little digging ingame?