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Invisible Blizzard Models - LAN File Size

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Level 10
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Feb 7, 2005
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409
Two quick things...

1. When I was making a map I opened it one day and found the world editor unable to load some of the Blizzard made, in-game models. When placed on the map they were simply invisible and same with in-game. Is there a way to fix this?

some of the affected models are:
Beastmaster
Rexxar
Siege Engine
Void Walker
Nether Dragon
Boulder Tower (All its upgrades as well)

2. Is there a way of removing or increasing the maximum file size able to be hosted on LAN games?
 
Level 2
Joined
Nov 23, 2008
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15
as deathhunter said - it may be because of wrong importet/incomplete or corrupted .blp's ... you should check your import-manager .. if you don't got any skin imported...
did you change some object data of the units you wanted to place?.. maybe you changed the units model by accident... or the flying height .. or whatever...
*running out of ideas* ...
well i hope you'll be able to fix it...
 
Level 10
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Feb 7, 2005
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409
Alright so I imported a few files and I noticed a common filepath was Textures/RibbonBlur1 and realized that the beastmaster models had this as well, I then scanned the imports for all textures that were also included in the model's texture paths and deleted them from my imports, all the blizz models work now.

And for the B.Net size, I don't want to change the b.net size as I assumed that would be impossible due to the way the server is set up, but I figured you might be able to do it for LAN since it's just a connection of two or more local computers without the use of the middle man server.
 
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