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Well, i need a spell for RoC, wich allow the unit to become invisible, the spell must be like On/Off - Active/Deactivate and the unit won't get a bonus of movement speed or a bonus damage, also the unit can't attack or be attacked while invisibility, only spells can damage it while it's active.
I just realized what i need is a bit different, i need the unit to active or turn off the spell, but everytime the unit attack it becomes visible and then invisible again, until the spell is desactivated.
While using if the unit attack someone it creates "open wounds" that last 4 seconds and the unit will lose movement speed and hp regeneration while using the spell. Still for RoC..
Lol, sadly hive's only support TFT. But there are few people out there who still work on RoC and know how to do it.
I will explain the whole idea of this spell, this way people will understand, permanent invisibility or WindWalk is not usefull this time.
OKay, first. the unit will have this ability by default, it won't be learned by experience. Then, the unit should be able to turn it on/off, when the unit have this ability turned "on", it will become invisible, increase it movement speed by something like 0.40 and the unit can't be attacked with normal damage, only spells will damge the unit while using this spell and also, if the unit attack while using this spell, it will become visible, and the first hit will create "open woudns" for 2-3 seconds on the "attacked" unit. This ability cost no mana to cast or while using, just a cast time of 2 seconds.
And yes.. this ability is going to be for RoC.
Invisibility
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Set TempGroup = (Units in (Playable map area))
Unit Group - Pick every unit in TempGroup and do (Actions)
Loop - Actions
Set TempUnit = (Picked unit)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Permanent Invisibility for TempUnit) Equal to 0
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(TempUnit has buff Invisibility) Equal to True
Then - Actions
Unit - Add Permanent Invisibility to TempUnit
Else - Actions
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(TempUnit has buff Invisibility) Equal to False
Then - Actions
Unit - Remove Permanent Invisibility from TempUnit
Else - Actions
Custom script: call DestroyGroup (udg_TempGroup)
I got this trigger thanks to a friend, wich is the one i'm working on to create all the other stuff i need.
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