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[General] Interface - stable dmg

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Level 6
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Oct 1, 2012
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Heloes Hive Workshop

Starcraft 2, unlike Warcraft 3, has units dealing stable damage. So, instead of seeing 11-17, we see e.x. 14. Is there a way to make it so in Wc3? I couldn't find any post with such question.

Any help would be nice, thanks!
 
Level 11
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Dec 19, 2012
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In the OE, in the unit editor field set:

Combat - Attack 1/2 - Damage Number of Dice = 1

Combat - Attack 1/2 - Damage Sides per Die = 1

These two must set to 1 and u can freely modify the attack damage. Example when attack damage is 14, the damage display would be 14-14.
 
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Level 6
Joined
Oct 1, 2012
Messages
166
Weel, i know this one, I just wanted to know whether there is a way to not show "14-14", but simply "14".

There is a way to modify these "hardcoded" things like color and size of font of the floating text when criticals score, so I thought one could make, say, max dmg not showing at all. Then I'd set min dmg=max dmg and everything would be nice and pretty.
 
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