Heloes Hive Workshop
I am willing to make a Stealth skill based on windwalk. The only problem I have is that my map is an RPG map, so constant damage increment factor is something I don't want, hence I'd like to make it a percentage bonus. The object editor doesn't have an option like this (some skills have the posibility to change constant bonuses to percentage bonuses, this one doesn't), so I'm asking, whether or not is there a way of seeing the unit damaging another unit while on wind walk? So I could trigger the damage caused. Or doos any of ya guys have any idea on how to avoid triggering? I can gladly cope with JASS ideas.
I am willing to make a Stealth skill based on windwalk. The only problem I have is that my map is an RPG map, so constant damage increment factor is something I don't want, hence I'd like to make it a percentage bonus. The object editor doesn't have an option like this (some skills have the posibility to change constant bonuses to percentage bonuses, this one doesn't), so I'm asking, whether or not is there a way of seeing the unit damaging another unit while on wind walk? So I could trigger the damage caused. Or doos any of ya guys have any idea on how to avoid triggering? I can gladly cope with JASS ideas.